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= function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./Common.json\"));\n\t}, \"lang-en\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./GithubUser.json\"));\n\t}, \"lang-en\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./OpenLayer.json\"));\n\t}, \"lang-en\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./Welcome.json\"));\n\t}, \"lang-en\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./Common.json\"));\n\t}, \"lang-th\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./GithubUser.json\"));\n\t}, \"lang-th\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./OpenLayer.json\"));\n\t}, \"lang-th\");\n}","module.exports = function(cb) {\n\trequire.ensure([], function(require) {\n\t\tcb(require(\"!!../../../../../node_modules/json-loader/index.js!./Welcome.json\"));\n\t}, \"lang-th\");\n}","// Module\nvar code = \"\\n \\n\\n \\n \\n ${heading}\\n \\n \\n \\n \\n \\n \\n \\n \\n ${user.login}\\n Contact\\n \\n \\n \\n \\n \\n \\n\\n\";\n// Exports\nexport default code;","// Module\nvar code = \"\\r\\n \\r\\n ${message}\\r\\n\\r\\n \\r\\n \\r\\n\\r\\n\";\n// Exports\nexport default code;","/* eslint-disable */\nimport {autoinject} from 'aurelia-framework';\n\n@autoinject\nexport class BlurImageCustomAttribute {\n constructor(private element: Element) {\n }\n\n public valueChanged(newImage: HTMLImageElement): void {\n if (newImage.complete) {\n drawBlur(this.element, newImage);\n } else {\n newImage.onload = () => drawBlur(this.element, newImage);\n }\n }\n}\n\n/*\nThis Snippet is using a modified Stack Blur js lib for blurring the header images.\n*/\n\n/*\n\nStackBlur - a fast almost Gaussian Blur For Canvas\n\nVersion: 0.5\nAuthor:\t\tMario Klingemann\nContact: \tmario@quasimondo.com\nWebsite:\thttp://www.quasimondo.com/StackBlurForCanvas\nTwitter:\t@quasimondo\n\nIn case you find this class useful - especially in commercial projects -\nI am not totally unhappy for a small donation to my PayPal account\nmario@quasimondo.de\n\nOr support me on flattr:\nhttps://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript\n\nCopyright (c) 2010 Mario Klingemann\n\nPermission is hereby granted, free of charge, to any person\nobtaining a copy of this software and associated documentation\nfiles (the \"Software\"), to deal in the Software without\nrestriction, including without limitation the rights to use,\ncopy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the\nSoftware is furnished to do so, subject to the following\nconditions:\n\nThe above copyright notice and this permission notice shall be\nincluded in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES\nOF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND\nNONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\nHOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\nWHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\nFROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR\nOTHER DEALINGS IN THE SOFTWARE.\n*/\n\nvar mul_table = [\n 512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,\n 454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,\n 482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,\n 437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,\n 497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,\n 320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,\n 446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,\n 329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,\n 505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,\n 399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,\n 324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,\n 268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,\n 451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,\n 385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,\n 332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,\n 289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];\n\n\nvar shg_table = [\n\t 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,\n\t\t17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,\n\t\t19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,\n\t\t20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,\n\t\t21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,\n\t\t21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,\n\t\t22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,\n\t\t22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,\n\t\t23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,\n\t\t23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,\n\t\t23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,\n\t\t23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n\t\t24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n\t\t24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n\t\t24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n\t\t24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];\n\nvar BLUR_RADIUS = 40;\n\nfunction stackBlurCanvasRGBA( canvas, top_x, top_y, width, height, radius )\n{\n\tif ( isNaN(radius) || radius < 1 ) return;\n\tradius |= 0;\n\n\tvar context = canvas.getContext(\"2d\");\n\tvar imageData;\n\n\ttry {\n\t imageData = context.getImageData( top_x, top_y, width, height );\n\t} catch(e) {\n\t throw new Error(\"unable to access image data: \" + e);\n\t}\n\n\tvar pixels = imageData.data;\n\n\tvar x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum,\n\tr_out_sum, g_out_sum, b_out_sum, a_out_sum,\n\tr_in_sum, g_in_sum, b_in_sum, a_in_sum,\n\tpr, pg, pb, pa, rbs;\n\n\tvar div = radius + radius + 1;\n\tvar w4 = width << 2;\n\tvar widthMinus1 = width - 1;\n\tvar heightMinus1 = height - 1;\n\tvar radiusPlus1 = radius + 1;\n\tvar sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;\n\n\tvar stackStart = new BlurStack();\n\tvar stack = stackStart;\n\tfor ( i = 1; i < div; i++ )\n\t{\n\t\tstack = stack.next = new BlurStack();\n\t\tif ( i == radiusPlus1 ) var stackEnd = stack;\n\t}\n\tstack.next = stackStart;\n\tvar stackIn = null;\n\tvar stackOut = null;\n\n\tyw = yi = 0;\n\n\tvar mul_sum = mul_table[radius];\n\tvar shg_sum = shg_table[radius];\n\n\tfor ( y = 0; y < height; y++ )\n\t{\n\t\tr_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;\n\n\t\tr_out_sum = radiusPlus1 * ( pr = pixels[yi] );\n\t\tg_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );\n\t\tb_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );\n\t\ta_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );\n\n\t\tr_sum += sumFactor * pr;\n\t\tg_sum += sumFactor * pg;\n\t\tb_sum += sumFactor * pb;\n\t\ta_sum += sumFactor * pa;\n\n\t\tstack = stackStart;\n\n\t\tfor( i = 0; i < radiusPlus1; i++ )\n\t\t{\n\t\t\tstack.r = pr;\n\t\t\tstack.g = pg;\n\t\t\tstack.b = pb;\n\t\t\tstack.a = pa;\n\t\t\tstack = stack.next;\n\t\t}\n\n\t\tfor( i = 1; i < radiusPlus1; i++ )\n\t\t{\n\t\t\tp = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );\n\t\t\tr_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );\n\t\t\tg_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;\n\t\t\tb_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;\n\t\t\ta_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;\n\n\t\t\tr_in_sum += pr;\n\t\t\tg_in_sum += pg;\n\t\t\tb_in_sum += pb;\n\t\t\ta_in_sum += pa;\n\n\t\t\tstack = stack.next;\n\t\t}\n\n\n\t\tstackIn = stackStart;\n\t\tstackOut = stackEnd;\n\t\tfor ( x = 0; x < width; x++ )\n\t\t{\n\t\t\tpixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;\n\t\t\tif ( pa != 0 )\n\t\t\t{\n\t\t\t\tpa = 255 / pa;\n\t\t\t\tpixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;\n\t\t\t\tpixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;\n\t\t\t\tpixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;\n\t\t\t} else {\n\t\t\t\tpixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;\n\t\t\t}\n\n\t\t\tr_sum -= r_out_sum;\n\t\t\tg_sum -= g_out_sum;\n\t\t\tb_sum -= b_out_sum;\n\t\t\ta_sum -= a_out_sum;\n\n\t\t\tr_out_sum -= stackIn.r;\n\t\t\tg_out_sum -= stackIn.g;\n\t\t\tb_out_sum -= stackIn.b;\n\t\t\ta_out_sum -= stackIn.a;\n\n\t\t\tp = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;\n\n\t\t\tr_in_sum += ( stackIn.r = pixels[p]);\n\t\t\tg_in_sum += ( stackIn.g = pixels[p+1]);\n\t\t\tb_in_sum += ( stackIn.b = pixels[p+2]);\n\t\t\ta_in_sum += ( stackIn.a = pixels[p+3]);\n\n\t\t\tr_sum += r_in_sum;\n\t\t\tg_sum += g_in_sum;\n\t\t\tb_sum += b_in_sum;\n\t\t\ta_sum += a_in_sum;\n\n\t\t\tstackIn = stackIn.next;\n\n\t\t\tr_out_sum += ( pr = stackOut.r );\n\t\t\tg_out_sum += ( pg = stackOut.g );\n\t\t\tb_out_sum += ( pb = stackOut.b );\n\t\t\ta_out_sum += ( pa = stackOut.a );\n\n\t\t\tr_in_sum -= pr;\n\t\t\tg_in_sum -= pg;\n\t\t\tb_in_sum -= pb;\n\t\t\ta_in_sum -= pa;\n\n\t\t\tstackOut = stackOut.next;\n\n\t\t\tyi += 4;\n\t\t}\n\t\tyw += width;\n\t}\n\n\n\tfor ( x = 0; x < width; x++ )\n\t{\n\t\tg_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;\n\n\t\tyi = x << 2;\n\t\tr_out_sum = radiusPlus1 * ( pr = pixels[yi]);\n\t\tg_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);\n\t\tb_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);\n\t\ta_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);\n\n\t\tr_sum += sumFactor * pr;\n\t\tg_sum += sumFactor * pg;\n\t\tb_sum += sumFactor * pb;\n\t\ta_sum += sumFactor * pa;\n\n\t\tstack = stackStart;\n\n\t\tfor( i = 0; i < radiusPlus1; i++ )\n\t\t{\n\t\t\tstack.r = pr;\n\t\t\tstack.g = pg;\n\t\t\tstack.b = pb;\n\t\t\tstack.a = pa;\n\t\t\tstack = stack.next;\n\t\t}\n\n\t\typ = width;\n\n\t\tfor( i = 1; i <= radius; i++ )\n\t\t{\n\t\t\tyi = ( yp + x ) << 2;\n\n\t\t\tr_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );\n\t\t\tg_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;\n\t\t\tb_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;\n\t\t\ta_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;\n\n\t\t\tr_in_sum += pr;\n\t\t\tg_in_sum += pg;\n\t\t\tb_in_sum += pb;\n\t\t\ta_in_sum += pa;\n\n\t\t\tstack = stack.next;\n\n\t\t\tif( i < heightMinus1 )\n\t\t\t{\n\t\t\t\typ += width;\n\t\t\t}\n\t\t}\n\n\t\tyi = x;\n\t\tstackIn = stackStart;\n\t\tstackOut = stackEnd;\n\t\tfor ( y = 0; y < height; y++ )\n\t\t{\n\t\t\tp = yi << 2;\n\t\t\tpixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;\n\t\t\tif ( pa > 0 )\n\t\t\t{\n\t\t\t\tpa = 255 / pa;\n\t\t\t\tpixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa;\n\t\t\t\tpixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;\n\t\t\t\tpixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;\n\t\t\t} else {\n\t\t\t\tpixels[p] = pixels[p+1] = pixels[p+2] = 0;\n\t\t\t}\n\n\t\t\tr_sum -= r_out_sum;\n\t\t\tg_sum -= g_out_sum;\n\t\t\tb_sum -= b_out_sum;\n\t\t\ta_sum -= a_out_sum;\n\n\t\t\tr_out_sum -= stackIn.r;\n\t\t\tg_out_sum -= stackIn.g;\n\t\t\tb_out_sum -= stackIn.b;\n\t\t\ta_out_sum -= stackIn.a;\n\n\t\t\tp = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;\n\n\t\t\tr_sum += ( r_in_sum += ( stackIn.r = pixels[p]));\n\t\t\tg_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));\n\t\t\tb_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));\n\t\t\ta_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));\n\n\t\t\tstackIn = stackIn.next;\n\n\t\t\tr_out_sum += ( pr = stackOut.r );\n\t\t\tg_out_sum += ( pg = stackOut.g );\n\t\t\tb_out_sum += ( pb = stackOut.b );\n\t\t\ta_out_sum += ( pa = stackOut.a );\n\n\t\t\tr_in_sum -= pr;\n\t\t\tg_in_sum -= pg;\n\t\t\tb_in_sum -= pb;\n\t\t\ta_in_sum -= pa;\n\n\t\t\tstackOut = stackOut.next;\n\n\t\t\tyi += width;\n\t\t}\n\t}\n\n\tcontext.putImageData( imageData, top_x, top_y );\n\n}\n\nfunction BlurStack()\n{\n\tthis.r = 0;\n\tthis.g = 0;\n\tthis.b = 0;\n\tthis.a = 0;\n\tthis.next = null;\n}\n\nfunction drawBlur(canvas, image) {\n var w = canvas.width;\n var h = canvas.height;\n var canvasContext = canvas.getContext('2d');\n canvasContext.drawImage(image, 0, 0, w, h);\n stackBlurCanvasRGBA(canvas, 0, 0, w, h, BLUR_RADIUS);\n}\n","import {autoinject} from 'aurelia-framework';\nimport {HttpClient} from 'aurelia-fetch-client';\n\n@autoinject\nexport class Users {\n public heading = 'Github Users';\n public users: any[] = [];\n\n constructor(private http: HttpClient) {\n http.configure(config => {\n config\n .useStandardConfiguration()\n .withBaseUrl('https://api.github.com/');\n });\n }\n\n async activate(): Promise {\n const response = await this.http.fetch('users');\n this.users = await response.json();\n }\n}\n","import Map from 'ol/Map';\nimport View from 'ol/View';\nimport OSM from 'ol/source/OSM';\nimport TileLayer from 'ol/layer/Tile';\nexport class App {\n public message = 'TEST MAP!';\n\n constructor(){\n \n \n }\n attached() {\n \n new Map({\n layers: [\n new TileLayer({source: new OSM()})\n ],\n view: new View({\n center: [0, 0],\n zoom: 2\n }),\n target: 'map'\n });\n }\n}\n","import { FrameworkConfiguration, Container } from 'aurelia-framework';\nimport { I18N, Backend, TCustomAttribute } from 'aurelia-i18n';\n\nexport function configure(config: FrameworkConfiguration): void {\n var i18n = Container.instance.get(I18N);\n i18n.i18next.loadNamespaces([\"Sample.GithubUser\", \"Sample.OpenLayer\", \"Sample.Welcome\", \"Sample.Common\"]).then(() => {\n console.log(\"Load namespace Sample succeed.\");\n }).catch((reason) => {\n console.log(\"Load namespace Sample failed. reason: \" + reason)\n });\n //config.globalResources([]);\n}\n"],"names":[],"sourceRoot":""}
${user.login}
Contact