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* @module ol/array\n */\n/**\n * Performs a binary search on the provided sorted list and returns the index of the item if found. If it can't be found it'll return -1.\n * https://github.com/darkskyapp/binary-search\n *\n * @param {Array<*>} haystack Items to search through.\n * @param {*} needle The item to look for.\n * @param {Function} [opt_comparator] Comparator function.\n * @return {number} The index of the item if found, -1 if not.\n */\nexport function binarySearch(haystack, needle, opt_comparator) {\n var mid, cmp;\n var comparator = opt_comparator || numberSafeCompareFunction;\n var low = 0;\n var high = haystack.length;\n var found = false;\n while (low < high) {\n /* Note that \"(low + high) >>> 1\" may overflow, and results in a typecast\n * to double (which gives the wrong results). */\n mid = low + ((high - low) >> 1);\n cmp = +comparator(haystack[mid], needle);\n if (cmp < 0.0) {\n /* Too low. */\n low = mid + 1;\n }\n else {\n /* Key found or too high */\n high = mid;\n found = !cmp;\n }\n }\n /* Key not found. */\n return found ? low : ~low;\n}\n/**\n * Compare function for array sort that is safe for numbers.\n * @param {*} a The first object to be compared.\n * @param {*} b The second object to be compared.\n * @return {number} A negative number, zero, or a positive number as the first\n * argument is less than, equal to, or greater than the second.\n */\nexport function numberSafeCompareFunction(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}\n/**\n * Whether the array contains the given object.\n * @param {Array<*>} arr The array to test for the presence of the element.\n * @param {*} obj The object for which to test.\n * @return {boolean} The object is in the array.\n */\nexport function includes(arr, obj) {\n return arr.indexOf(obj) >= 0;\n}\n/**\n * {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution} can use a function\n * of this type to determine which nearest resolution to use.\n *\n * This function takes a `{number}` representing a value between two array entries,\n * a `{number}` representing the value of the nearest higher entry and\n * a `{number}` representing the value of the nearest lower entry\n * as arguments and returns a `{number}`. If a negative number or zero is returned\n * the lower value will be used, if a positive number is returned the higher value\n * will be used.\n * @typedef {function(number, number, number): number} NearestDirectionFunction\n * @api\n */\n/**\n * @param {Array} arr Array in descending order.\n * @param {number} target Target.\n * @param {number|NearestDirectionFunction} direction\n * 0 means return the nearest,\n * > 0 means return the largest nearest,\n * < 0 means return the smallest nearest.\n * @return {number} Index.\n */\nexport function linearFindNearest(arr, target, direction) {\n var n = arr.length;\n if (arr[0] <= target) {\n return 0;\n }\n else if (target <= arr[n - 1]) {\n return n - 1;\n }\n else {\n var i = void 0;\n if (direction > 0) {\n for (i = 1; i < n; ++i) {\n if (arr[i] < target) {\n return i - 1;\n }\n }\n }\n else if (direction < 0) {\n for (i = 1; i < n; ++i) {\n if (arr[i] <= target) {\n return i;\n }\n }\n }\n else {\n for (i = 1; i < n; ++i) {\n if (arr[i] == target) {\n return i;\n }\n else if (arr[i] < target) {\n if (typeof direction === 'function') {\n if (direction(target, arr[i - 1], arr[i]) > 0) {\n return i - 1;\n }\n else {\n return i;\n }\n }\n else if (arr[i - 1] - target < target - arr[i]) {\n return i - 1;\n }\n else {\n return i;\n }\n }\n }\n }\n return n - 1;\n }\n}\n/**\n * @param {Array<*>} arr Array.\n * @param {number} begin Begin index.\n * @param {number} end End index.\n */\nexport function reverseSubArray(arr, begin, end) {\n while (begin < end) {\n var tmp = arr[begin];\n arr[begin] = arr[end];\n arr[end] = tmp;\n ++begin;\n --end;\n }\n}\n/**\n * @param {Array} arr The array to modify.\n * @param {!Array|VALUE} data The elements or arrays of elements to add to arr.\n * @template VALUE\n */\nexport function extend(arr, data) {\n var extension = Array.isArray(data) ? data : [data];\n var length = extension.length;\n for (var i = 0; i < length; i++) {\n arr[arr.length] = extension[i];\n }\n}\n/**\n * @param {Array} arr The array to modify.\n * @param {VALUE} obj The element to remove.\n * @template VALUE\n * @return {boolean} If the element was removed.\n */\nexport function remove(arr, obj) {\n var i = arr.indexOf(obj);\n var found = i > -1;\n if (found) {\n arr.splice(i, 1);\n }\n return found;\n}\n/**\n * @param {Array} arr The array to search in.\n * @param {function(VALUE, number, ?) : boolean} func The function to compare.\n * @template VALUE\n * @return {VALUE|null} The element found or null.\n */\nexport function find(arr, func) {\n var length = arr.length >>> 0;\n var value;\n for (var i = 0; i < length; i++) {\n value = arr[i];\n if (func(value, i, arr)) {\n return value;\n }\n }\n return null;\n}\n/**\n * @param {Array|Uint8ClampedArray} arr1 The first array to compare.\n * @param {Array|Uint8ClampedArray} arr2 The second array to compare.\n * @return {boolean} Whether the two arrays are equal.\n */\nexport function equals(arr1, arr2) {\n var len1 = arr1.length;\n if (len1 !== arr2.length) {\n return false;\n }\n for (var i = 0; i < len1; i++) {\n if (arr1[i] !== arr2[i]) {\n return false;\n }\n }\n return true;\n}\n/**\n * Sort the passed array such that the relative order of equal elements is preserved.\n * See https://en.wikipedia.org/wiki/Sorting_algorithm#Stability for details.\n * @param {Array<*>} arr The array to sort (modifies original).\n * @param {!function(*, *): number} compareFnc Comparison function.\n * @api\n */\nexport function stableSort(arr, compareFnc) {\n var length = arr.length;\n var tmp = Array(arr.length);\n var i;\n for (i = 0; i < length; i++) {\n tmp[i] = { index: i, value: arr[i] };\n }\n tmp.sort(function (a, b) {\n return compareFnc(a.value, b.value) || a.index - b.index;\n });\n for (i = 0; i < arr.length; i++) {\n arr[i] = tmp[i].value;\n }\n}\n/**\n * @param {Array<*>} arr The array to search in.\n * @param {Function} func Comparison function.\n * @return {number} Return index.\n */\nexport function findIndex(arr, func) {\n var index;\n var found = !arr.every(function (el, idx) {\n index = idx;\n return !func(el, idx, arr);\n });\n return found ? index : -1;\n}\n/**\n * @param {Array<*>} arr The array to test.\n * @param {Function} [opt_func] Comparison function.\n * @param {boolean} [opt_strict] Strictly sorted (default false).\n * @return {boolean} Return index.\n */\nexport function isSorted(arr, opt_func, opt_strict) {\n var compare = opt_func || numberSafeCompareFunction;\n return arr.every(function (currentVal, index) {\n if (index === 0) {\n return true;\n }\n var res = compare(arr[index - 1], currentVal);\n return !(res > 0 || (opt_strict && res === 0));\n });\n}\n//# sourceMappingURL=array.js.map","/**\n * @module ol/asserts\n */\nimport AssertionError from './AssertionError.js';\n/**\n * @param {*} assertion Assertion we expected to be truthy.\n * @param {number} errorCode Error code.\n */\nexport function assert(assertion, errorCode) {\n if (!assertion) {\n throw new AssertionError(errorCode);\n }\n}\n//# sourceMappingURL=asserts.js.map","/**\n * @module ol/centerconstraint\n */\nimport { clamp } from './math.js';\n/**\n * @typedef {function((import(\"./coordinate.js\").Coordinate|undefined), number, import(\"./size.js\").Size, boolean=, Array=): (import(\"./coordinate.js\").Coordinate|undefined)} Type\n */\n/**\n * @param {import(\"./extent.js\").Extent} extent Extent.\n * @param {boolean} onlyCenter If true, the constraint will only apply to the view center.\n * @param {boolean} smooth If true, the view will be able to go slightly out of the given extent\n * (only during interaction and animation).\n * @return {Type} The constraint.\n */\nexport function createExtent(extent, onlyCenter, smooth) {\n return (\n /**\n * @param {import(\"./coordinate.js\").Coordinate|undefined} center Center.\n * @param {number|undefined} resolution Resolution.\n * @param {import(\"./size.js\").Size} size Viewport size; unused if `onlyCenter` was specified.\n * @param {boolean} [opt_isMoving] True if an interaction or animation is in progress.\n * @param {Array} [opt_centerShift] Shift between map center and viewport center.\n * @return {import(\"./coordinate.js\").Coordinate|undefined} Center.\n */\n function (center, resolution, size, opt_isMoving, opt_centerShift) {\n if (!center) {\n return undefined;\n }\n if (!resolution && !onlyCenter) {\n return center;\n }\n var viewWidth = onlyCenter ? 0 : size[0] * resolution;\n var viewHeight = onlyCenter ? 0 : size[1] * resolution;\n var shiftX = opt_centerShift ? opt_centerShift[0] : 0;\n var shiftY = opt_centerShift ? opt_centerShift[1] : 0;\n var minX = extent[0] + viewWidth / 2 + shiftX;\n var maxX = extent[2] - viewWidth / 2 + shiftX;\n var minY = extent[1] + viewHeight / 2 + shiftY;\n var maxY = extent[3] - viewHeight / 2 + shiftY;\n // note: when zooming out of bounds, min and max values for x and y may\n // end up inverted (min > max); this has to be accounted for\n if (minX > maxX) {\n minX = (maxX + minX) / 2;\n maxX = minX;\n }\n if (minY > maxY) {\n minY = (maxY + minY) / 2;\n maxY = minY;\n }\n var x = clamp(center[0], minX, maxX);\n var y = clamp(center[1], minY, maxY);\n // during an interaction, allow some overscroll\n if (opt_isMoving && smooth && resolution) {\n var ratio = 30 * resolution;\n x +=\n -ratio * Math.log(1 + Math.max(0, minX - center[0]) / ratio) +\n ratio * Math.log(1 + Math.max(0, center[0] - maxX) / ratio);\n y +=\n -ratio * Math.log(1 + Math.max(0, minY - center[1]) / ratio) +\n ratio * Math.log(1 + Math.max(0, center[1] - maxY) / ratio);\n }\n return [x, y];\n });\n}\n/**\n * @param {import(\"./coordinate.js\").Coordinate} [center] Center.\n * @return {import(\"./coordinate.js\").Coordinate|undefined} Center.\n */\nexport function none(center) {\n return center;\n}\n//# sourceMappingURL=centerconstraint.js.map","/**\n * @module ol/color\n */\nimport { assert } from './asserts.js';\nimport { clamp } from './math.js';\n/**\n * A color represented as a short array [red, green, blue, alpha].\n * red, green, and blue should be integers in the range 0..255 inclusive.\n * alpha should be a float in the range 0..1 inclusive. If no alpha value is\n * given then `1` will be used.\n * @typedef {Array} Color\n * @api\n */\n/**\n * This RegExp matches # followed by 3, 4, 6, or 8 hex digits.\n * @const\n * @type {RegExp}\n * @private\n */\nvar HEX_COLOR_RE_ = /^#([a-f0-9]{3}|[a-f0-9]{4}(?:[a-f0-9]{2}){0,2})$/i;\n/**\n * Regular expression for matching potential named color style strings.\n * @const\n * @type {RegExp}\n * @private\n */\nvar NAMED_COLOR_RE_ = /^([a-z]*)$|^hsla?\\(.*\\)$/i;\n/**\n * Return the color as an rgba string.\n * @param {Color|string} color Color.\n * @return {string} Rgba string.\n * @api\n */\nexport function asString(color) {\n if (typeof color === 'string') {\n return color;\n }\n else {\n return toString(color);\n }\n}\n/**\n * Return named color as an rgba string.\n * @param {string} color Named color.\n * @return {string} Rgb string.\n */\nfunction fromNamed(color) {\n var el = document.createElement('div');\n el.style.color = color;\n if (el.style.color !== '') {\n document.body.appendChild(el);\n var rgb = getComputedStyle(el).color;\n document.body.removeChild(el);\n return rgb;\n }\n else {\n return '';\n }\n}\n/**\n * @param {string} s String.\n * @return {Color} Color.\n */\nexport var fromString = (function () {\n // We maintain a small cache of parsed strings. To provide cheap LRU-like\n // semantics, whenever the cache grows too large we simply delete an\n // arbitrary 25% of the entries.\n /**\n * @const\n * @type {number}\n */\n var MAX_CACHE_SIZE = 1024;\n /**\n * @type {Object}\n */\n var cache = {};\n /**\n * @type {number}\n */\n var cacheSize = 0;\n return (\n /**\n * @param {string} s String.\n * @return {Color} Color.\n */\n function (s) {\n var color;\n if (cache.hasOwnProperty(s)) {\n color = cache[s];\n }\n else {\n if (cacheSize >= MAX_CACHE_SIZE) {\n var i = 0;\n for (var key in cache) {\n if ((i++ & 3) === 0) {\n delete cache[key];\n --cacheSize;\n }\n }\n }\n color = fromStringInternal_(s);\n cache[s] = color;\n ++cacheSize;\n }\n return color;\n });\n})();\n/**\n * Return the color as an array. This function maintains a cache of calculated\n * arrays which means the result should not be modified.\n * @param {Color|string} color Color.\n * @return {Color} Color.\n * @api\n */\nexport function asArray(color) {\n if (Array.isArray(color)) {\n return color;\n }\n else {\n return fromString(color);\n }\n}\n/**\n * @param {string} s String.\n * @private\n * @return {Color} Color.\n */\nfunction fromStringInternal_(s) {\n var r, g, b, a, color;\n if (NAMED_COLOR_RE_.exec(s)) {\n s = fromNamed(s);\n }\n if (HEX_COLOR_RE_.exec(s)) {\n // hex\n var n = s.length - 1; // number of hex digits\n var d = // number of digits per channel\n void 0; // number of digits per channel\n if (n <= 4) {\n d = 1;\n }\n else {\n d = 2;\n }\n var hasAlpha = n === 4 || n === 8;\n r = parseInt(s.substr(1 + 0 * d, d), 16);\n g = parseInt(s.substr(1 + 1 * d, d), 16);\n b = parseInt(s.substr(1 + 2 * d, d), 16);\n if (hasAlpha) {\n a = parseInt(s.substr(1 + 3 * d, d), 16);\n }\n else {\n a = 255;\n }\n if (d == 1) {\n r = (r << 4) + r;\n g = (g << 4) + g;\n b = (b << 4) + b;\n if (hasAlpha) {\n a = (a << 4) + a;\n }\n }\n color = [r, g, b, a / 255];\n }\n else if (s.indexOf('rgba(') == 0) {\n // rgba()\n color = s.slice(5, -1).split(',').map(Number);\n normalize(color);\n }\n else if (s.indexOf('rgb(') == 0) {\n // rgb()\n color = s.slice(4, -1).split(',').map(Number);\n color.push(1);\n normalize(color);\n }\n else {\n assert(false, 14); // Invalid color\n }\n return color;\n}\n/**\n * TODO this function is only used in the test, we probably shouldn't export it\n * @param {Color} color Color.\n * @return {Color} Clamped color.\n */\nexport function normalize(color) {\n color[0] = clamp((color[0] + 0.5) | 0, 0, 255);\n color[1] = clamp((color[1] + 0.5) | 0, 0, 255);\n color[2] = clamp((color[2] + 0.5) | 0, 0, 255);\n color[3] = clamp(color[3], 0, 1);\n return color;\n}\n/**\n * @param {Color} color Color.\n * @return {string} String.\n */\nexport function toString(color) {\n var r = color[0];\n if (r != (r | 0)) {\n r = (r + 0.5) | 0;\n }\n var g = color[1];\n if (g != (g | 0)) {\n g = (g + 0.5) | 0;\n }\n var b = color[2];\n if (b != (b | 0)) {\n b = (b + 0.5) | 0;\n }\n var a = color[3] === undefined ? 1 : Math.round(color[3] * 100) / 100;\n return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n}\n/**\n * @param {string} s String.\n * @return {boolean} Whether the string is actually a valid color\n */\nexport function isStringColor(s) {\n if (NAMED_COLOR_RE_.test(s)) {\n s = fromNamed(s);\n }\n return (HEX_COLOR_RE_.test(s) || s.indexOf('rgba(') === 0 || s.indexOf('rgb(') === 0);\n}\n//# sourceMappingURL=color.js.map","/**\n * @module ol/colorlike\n */\nimport { toString } from './color.js';\n/**\n * A type accepted by CanvasRenderingContext2D.fillStyle\n * or CanvasRenderingContext2D.strokeStyle.\n * Represents a color, pattern, or gradient. The origin for patterns and\n * gradients as fill style is an increment of 512 css pixels from map coordinate\n * `[0, 0]`. For seamless repeat patterns, width and height of the pattern image\n * must be a factor of two (2, 4, 8, ..., 512).\n *\n * @typedef {string|CanvasPattern|CanvasGradient} ColorLike\n * @api\n */\n/**\n * @param {import(\"./color.js\").Color|ColorLike} color Color.\n * @return {ColorLike} The color as an {@link ol/colorlike~ColorLike}.\n * @api\n */\nexport function asColorLike(color) {\n if (Array.isArray(color)) {\n return toString(color);\n }\n else {\n return color;\n }\n}\n//# sourceMappingURL=colorlike.js.map","/**\n * @module ol/control\n */\nimport Attribution from './control/Attribution.js';\nimport Collection from './Collection.js';\nimport Rotate from './control/Rotate.js';\nimport Zoom from './control/Zoom.js';\nexport { default as Attribution } from './control/Attribution.js';\nexport { default as Control } from './control/Control.js';\nexport { default as FullScreen } from './control/FullScreen.js';\nexport { default as MousePosition } from './control/MousePosition.js';\nexport { default as OverviewMap } from './control/OverviewMap.js';\nexport { default as Rotate } from './control/Rotate.js';\nexport { default as ScaleLine } from './control/ScaleLine.js';\nexport { default as Zoom } from './control/Zoom.js';\nexport { default as ZoomSlider } from './control/ZoomSlider.js';\nexport { default as ZoomToExtent } from './control/ZoomToExtent.js';\n/**\n * @typedef {Object} DefaultsOptions\n * @property {boolean} [attribution=true] Include\n * {@link module:ol/control/Attribution~Attribution}.\n * @property {import(\"./control/Attribution.js\").Options} [attributionOptions]\n * Options for {@link module:ol/control/Attribution~Attribution}.\n * @property {boolean} [rotate=true] Include\n * {@link module:ol/control/Rotate~Rotate}.\n * @property {import(\"./control/Rotate.js\").Options} [rotateOptions] Options\n * for {@link module:ol/control/Rotate~Rotate}.\n * @property {boolean} [zoom] Include {@link module:ol/control/Zoom~Zoom}.\n * @property {import(\"./control/Zoom.js\").Options} [zoomOptions] Options for\n * {@link module:ol/control/Zoom~Zoom}.\n * @api\n */\n/**\n * Set of controls included in maps by default. Unless configured otherwise,\n * this returns a collection containing an instance of each of the following\n * controls:\n * * {@link module:ol/control/Zoom~Zoom}\n * * {@link module:ol/control/Rotate~Rotate}\n * * {@link module:ol/control/Attribution~Attribution}\n *\n * @param {DefaultsOptions} [opt_options]\n * Defaults options.\n * @return {Collection}\n * Controls.\n * @api\n */\nexport function defaults(opt_options) {\n var options = opt_options ? opt_options : {};\n var controls = new Collection();\n var zoomControl = options.zoom !== undefined ? options.zoom : true;\n if (zoomControl) {\n controls.push(new Zoom(options.zoomOptions));\n }\n var rotateControl = options.rotate !== undefined ? options.rotate : true;\n if (rotateControl) {\n controls.push(new Rotate(options.rotateOptions));\n }\n var attributionControl = options.attribution !== undefined ? options.attribution : true;\n if (attributionControl) {\n controls.push(new Attribution(options.attributionOptions));\n }\n return controls;\n}\n//# sourceMappingURL=control.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/Attribution\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_COLLAPSED, CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { equals } from '../array.js';\nimport { inView } from '../layer/Layer.js';\nimport { removeChildren, replaceNode } from '../dom.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-attribution'] CSS class name.\n * @property {HTMLElement|string} [target] Specify a target if you\n * want the control to be rendered outside of the map's\n * viewport.\n * @property {boolean} [collapsible] Specify if attributions can\n * be collapsed. If not specified, sources control this behavior with their\n * `attributionsCollapsible` setting.\n * @property {boolean} [collapsed=true] Specify if attributions should\n * be collapsed at startup.\n * @property {string} [tipLabel='Attributions'] Text label to use for the button tip.\n * @property {string|HTMLElement} [label='i'] Text label to use for the\n * collapsed attributions button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [expandClassName=className + '-expand'] CSS class name for the\n * collapsed attributions button.\n * @property {string|HTMLElement} [collapseLabel='›'] Text label to use\n * for the expanded attributions button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [collapseClassName=className + '-collapse'] CSS class name for the\n * expanded attributions button.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when\n * the control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n */\n/**\n * @classdesc\n * Control to show all the attributions associated with the layer sources\n * in the map. This control is one of the default controls included in maps.\n * By default it will show in the bottom right portion of the map, but this can\n * be changed by using a css selector for `.ol-attribution`.\n *\n * @api\n */\nvar Attribution = /** @class */ (function (_super) {\n __extends(Attribution, _super);\n /**\n * @param {Options} [opt_options] Attribution options.\n */\n function Attribution(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n render: options.render,\n target: options.target,\n }) || this;\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.ulElement_ = document.createElement('ul');\n /**\n * @private\n * @type {boolean}\n */\n _this.collapsed_ =\n options.collapsed !== undefined ? options.collapsed : true;\n /**\n * @private\n * @type {boolean}\n */\n _this.userCollapsed_ = _this.collapsed_;\n /**\n * @private\n * @type {boolean}\n */\n _this.overrideCollapsible_ = options.collapsible !== undefined;\n /**\n * @private\n * @type {boolean}\n */\n _this.collapsible_ =\n options.collapsible !== undefined ? options.collapsible : true;\n if (!_this.collapsible_) {\n _this.collapsed_ = false;\n }\n var className = options.className !== undefined ? options.className : 'ol-attribution';\n var tipLabel = options.tipLabel !== undefined ? options.tipLabel : 'Attributions';\n var expandClassName = options.expandClassName !== undefined\n ? options.expandClassName\n : className + '-expand';\n var collapseLabel = options.collapseLabel !== undefined ? options.collapseLabel : '\\u203A';\n var collapseClassName = options.collapseClassName !== undefined\n ? options.collapseClassName\n : className + '-collapse';\n if (typeof collapseLabel === 'string') {\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.collapseLabel_ = document.createElement('span');\n _this.collapseLabel_.textContent = collapseLabel;\n _this.collapseLabel_.className = collapseClassName;\n }\n else {\n _this.collapseLabel_ = collapseLabel;\n }\n var label = options.label !== undefined ? options.label : 'i';\n if (typeof label === 'string') {\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.label_ = document.createElement('span');\n _this.label_.textContent = label;\n _this.label_.className = expandClassName;\n }\n else {\n _this.label_ = label;\n }\n var activeLabel = _this.collapsible_ && !_this.collapsed_ ? _this.collapseLabel_ : _this.label_;\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.toggleButton_ = document.createElement('button');\n _this.toggleButton_.setAttribute('type', 'button');\n _this.toggleButton_.setAttribute('aria-expanded', String(!_this.collapsed_));\n _this.toggleButton_.title = tipLabel;\n _this.toggleButton_.appendChild(activeLabel);\n _this.toggleButton_.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n var cssClasses = className +\n ' ' +\n CLASS_UNSELECTABLE +\n ' ' +\n CLASS_CONTROL +\n (_this.collapsed_ && _this.collapsible_ ? ' ' + CLASS_COLLAPSED : '') +\n (_this.collapsible_ ? '' : ' ol-uncollapsible');\n var element = _this.element;\n element.className = cssClasses;\n element.appendChild(_this.toggleButton_);\n element.appendChild(_this.ulElement_);\n /**\n * A list of currently rendered resolutions.\n * @type {Array}\n * @private\n */\n _this.renderedAttributions_ = [];\n /**\n * @private\n * @type {boolean}\n */\n _this.renderedVisible_ = true;\n return _this;\n }\n /**\n * Collect a list of visible attributions and set the collapsible state.\n * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n * @return {Array} Attributions.\n * @private\n */\n Attribution.prototype.collectSourceAttributions_ = function (frameState) {\n /**\n * Used to determine if an attribution already exists.\n * @type {!Object}\n */\n var lookup = {};\n /**\n * A list of visible attributions.\n * @type {Array}\n */\n var visibleAttributions = [];\n var collapsible = true;\n var layerStatesArray = frameState.layerStatesArray;\n for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {\n var layerState = layerStatesArray[i];\n if (!inView(layerState, frameState.viewState)) {\n continue;\n }\n var source = /** @type {import(\"../layer/Layer.js\").default} */ (layerState.layer).getSource();\n if (!source) {\n continue;\n }\n var attributionGetter = source.getAttributions();\n if (!attributionGetter) {\n continue;\n }\n var attributions = attributionGetter(frameState);\n if (!attributions) {\n continue;\n }\n collapsible =\n collapsible && source.getAttributionsCollapsible() !== false;\n if (Array.isArray(attributions)) {\n for (var j = 0, jj = attributions.length; j < jj; ++j) {\n if (!(attributions[j] in lookup)) {\n visibleAttributions.push(attributions[j]);\n lookup[attributions[j]] = true;\n }\n }\n }\n else {\n if (!(attributions in lookup)) {\n visibleAttributions.push(attributions);\n lookup[attributions] = true;\n }\n }\n }\n if (!this.overrideCollapsible_) {\n this.setCollapsible(collapsible);\n }\n return visibleAttributions;\n };\n /**\n * @private\n * @param {?import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n */\n Attribution.prototype.updateElement_ = function (frameState) {\n if (!frameState) {\n if (this.renderedVisible_) {\n this.element.style.display = 'none';\n this.renderedVisible_ = false;\n }\n return;\n }\n var attributions = this.collectSourceAttributions_(frameState);\n var visible = attributions.length > 0;\n if (this.renderedVisible_ != visible) {\n this.element.style.display = visible ? '' : 'none';\n this.renderedVisible_ = visible;\n }\n if (equals(attributions, this.renderedAttributions_)) {\n return;\n }\n removeChildren(this.ulElement_);\n // append the attributions\n for (var i = 0, ii = attributions.length; i < ii; ++i) {\n var element = document.createElement('li');\n element.innerHTML = attributions[i];\n this.ulElement_.appendChild(element);\n }\n this.renderedAttributions_ = attributions;\n };\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n Attribution.prototype.handleClick_ = function (event) {\n event.preventDefault();\n this.handleToggle_();\n this.userCollapsed_ = this.collapsed_;\n };\n /**\n * @private\n */\n Attribution.prototype.handleToggle_ = function () {\n this.element.classList.toggle(CLASS_COLLAPSED);\n if (this.collapsed_) {\n replaceNode(this.collapseLabel_, this.label_);\n }\n else {\n replaceNode(this.label_, this.collapseLabel_);\n }\n this.collapsed_ = !this.collapsed_;\n this.toggleButton_.setAttribute('aria-expanded', String(!this.collapsed_));\n };\n /**\n * Return `true` if the attribution is collapsible, `false` otherwise.\n * @return {boolean} True if the widget is collapsible.\n * @api\n */\n Attribution.prototype.getCollapsible = function () {\n return this.collapsible_;\n };\n /**\n * Set whether the attribution should be collapsible.\n * @param {boolean} collapsible True if the widget is collapsible.\n * @api\n */\n Attribution.prototype.setCollapsible = function (collapsible) {\n if (this.collapsible_ === collapsible) {\n return;\n }\n this.collapsible_ = collapsible;\n this.element.classList.toggle('ol-uncollapsible');\n if (this.userCollapsed_) {\n this.handleToggle_();\n }\n };\n /**\n * Collapse or expand the attribution according to the passed parameter. Will\n * not do anything if the attribution isn't collapsible or if the current\n * collapsed state is already the one requested.\n * @param {boolean} collapsed True if the widget is collapsed.\n * @api\n */\n Attribution.prototype.setCollapsed = function (collapsed) {\n this.userCollapsed_ = collapsed;\n if (!this.collapsible_ || this.collapsed_ === collapsed) {\n return;\n }\n this.handleToggle_();\n };\n /**\n * Return `true` when the attribution is currently collapsed or `false`\n * otherwise.\n * @return {boolean} True if the widget is collapsed.\n * @api\n */\n Attribution.prototype.getCollapsed = function () {\n return this.collapsed_;\n };\n /**\n * Update the attribution element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @override\n */\n Attribution.prototype.render = function (mapEvent) {\n this.updateElement_(mapEvent.frameState);\n };\n return Attribution;\n}(Control));\nexport default Attribution;\n//# sourceMappingURL=Attribution.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/Control\n */\nimport BaseObject from '../Object.js';\nimport MapEventType from '../MapEventType.js';\nimport { VOID } from '../functions.js';\nimport { listen, unlistenByKey } from '../events.js';\nimport { removeNode } from '../dom.js';\n/**\n * @typedef {Object} Options\n * @property {HTMLElement} [element] The element is the control's\n * container element. This only needs to be specified if you're developing\n * a custom control.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when\n * the control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n * @property {HTMLElement|string} [target] Specify a target if you want\n * the control to be rendered outside of the map's viewport.\n */\n/**\n * @classdesc\n * A control is a visible widget with a DOM element in a fixed position on the\n * screen. They can involve user input (buttons), or be informational only;\n * the position is determined using CSS. By default these are placed in the\n * container with CSS class name `ol-overlaycontainer-stopevent`, but can use\n * any outside DOM element.\n *\n * This is the base class for controls. You can use it for simple custom\n * controls by creating the element with listeners, creating an instance:\n * ```js\n * var myControl = new Control({element: myElement});\n * ```\n * and then adding this to the map.\n *\n * The main advantage of having this as a control rather than a simple separate\n * DOM element is that preventing propagation is handled for you. Controls\n * will also be objects in a {@link module:ol/Collection~Collection}, so you can use their methods.\n *\n * You can also extend this base for your own control class. See\n * examples/custom-controls for an example of how to do this.\n *\n * @api\n */\nvar Control = /** @class */ (function (_super) {\n __extends(Control, _super);\n /**\n * @param {Options} options Control options.\n */\n function Control(options) {\n var _this = _super.call(this) || this;\n var element = options.element;\n if (element && !options.target && !element.style.pointerEvents) {\n element.style.pointerEvents = 'auto';\n }\n /**\n * @protected\n * @type {HTMLElement}\n */\n _this.element = element ? element : null;\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.target_ = null;\n /**\n * @private\n * @type {import(\"../PluggableMap.js\").default|null}\n */\n _this.map_ = null;\n /**\n * @protected\n * @type {!Array}\n */\n _this.listenerKeys = [];\n if (options.render) {\n _this.render = options.render;\n }\n if (options.target) {\n _this.setTarget(options.target);\n }\n return _this;\n }\n /**\n * Clean up.\n */\n Control.prototype.disposeInternal = function () {\n removeNode(this.element);\n _super.prototype.disposeInternal.call(this);\n };\n /**\n * Get the map associated with this control.\n * @return {import(\"../PluggableMap.js\").default|null} Map.\n * @api\n */\n Control.prototype.getMap = function () {\n return this.map_;\n };\n /**\n * Remove the control from its current map and attach it to the new map.\n * Pass `null` to just remove the control from the current map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../PluggableMap.js\").default|null} map Map.\n * @api\n */\n Control.prototype.setMap = function (map) {\n if (this.map_) {\n removeNode(this.element);\n }\n for (var i = 0, ii = this.listenerKeys.length; i < ii; ++i) {\n unlistenByKey(this.listenerKeys[i]);\n }\n this.listenerKeys.length = 0;\n this.map_ = map;\n if (map) {\n var target = this.target_\n ? this.target_\n : map.getOverlayContainerStopEvent();\n target.appendChild(this.element);\n if (this.render !== VOID) {\n this.listenerKeys.push(listen(map, MapEventType.POSTRENDER, this.render, this));\n }\n map.render();\n }\n };\n /**\n * Renders the control.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @api\n */\n Control.prototype.render = function (mapEvent) { };\n /**\n * This function is used to set a target element for the control. It has no\n * effect if it is called after the control has been added to the map (i.e.\n * after `setMap` is called on the control). If no `target` is set in the\n * options passed to the control constructor and if `setTarget` is not called\n * then the control is added to the map's overlay container.\n * @param {HTMLElement|string} target Target.\n * @api\n */\n Control.prototype.setTarget = function (target) {\n this.target_ =\n typeof target === 'string' ? document.getElementById(target) : target;\n };\n return Control;\n}(BaseObject));\nexport default Control;\n//# sourceMappingURL=Control.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/FullScreen\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport MapProperty from '../MapProperty.js';\nimport { CLASS_CONTROL, CLASS_UNSELECTABLE, CLASS_UNSUPPORTED } from '../css.js';\nimport { listen, unlistenByKey } from '../events.js';\nimport { replaceNode } from '../dom.js';\nvar events = [\n 'fullscreenchange',\n 'webkitfullscreenchange',\n 'MSFullscreenChange',\n];\n/**\n * @enum {string}\n */\nvar FullScreenEventType = {\n /**\n * Triggered after the map entered fullscreen.\n * @event FullScreenEventType#enterfullscreen\n * @api\n */\n ENTERFULLSCREEN: 'enterfullscreen',\n /**\n * Triggered after the map leave fullscreen.\n * @event FullScreenEventType#leavefullscreen\n * @api\n */\n LEAVEFULLSCREEN: 'leavefullscreen',\n};\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature &\n * import(\"../Observable\").OnSignature &\n * import(\"../Observable\").CombinedOnSignature} FullScreenOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-full-screen'] CSS class name.\n * @property {string|Text|HTMLElement} [label='\\u2922'] Text label to use for the button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string|Text|HTMLElement} [labelActive='\\u00d7'] Text label to use for the\n * button when full-screen is active.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [activeClassName=className + '-true'] CSS class name for the button\n * when full-screen is active.\n * @property {string} [inactiveClassName=className + '-false'] CSS class name for the button\n * when full-screen is inactive.\n * @property {string} [tipLabel='Toggle full-screen'] Text label to use for the button tip.\n * @property {boolean} [keys=false] Full keyboard access.\n * @property {HTMLElement|string} [target] Specify a target if you want the\n * control to be rendered outside of the map's viewport.\n * @property {HTMLElement|string} [source] The element to be displayed\n * fullscreen. When not provided, the element containing the map viewport will\n * be displayed fullscreen.\n */\n/**\n * @classdesc\n * Provides a button that when clicked fills up the full screen with the map.\n * The full screen source element is by default the element containing the map viewport unless\n * overridden by providing the `source` option. In which case, the dom\n * element introduced using this parameter will be displayed in full screen.\n *\n * When in full screen mode, a close button is shown to exit full screen mode.\n * The [Fullscreen API](https://www.w3.org/TR/fullscreen/) is used to\n * toggle the map in full screen mode.\n *\n * @fires FullScreenEventType#enterfullscreen\n * @fires FullScreenEventType#leavefullscreen\n * @api\n */\nvar FullScreen = /** @class */ (function (_super) {\n __extends(FullScreen, _super);\n /**\n * @param {Options} [opt_options] Options.\n */\n function FullScreen(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n target: options.target,\n }) || this;\n /***\n * @type {FullScreenOnSignature}\n */\n _this.on;\n /***\n * @type {FullScreenOnSignature}\n */\n _this.once;\n /***\n * @type {FullScreenOnSignature}\n */\n _this.un;\n /**\n * @private\n * @type {boolean}\n */\n _this.keys_ = options.keys !== undefined ? options.keys : false;\n /**\n * @private\n * @type {HTMLElement|string|undefined}\n */\n _this.source_ = options.source;\n /**\n * @type {boolean}\n * @private\n */\n _this.isInFullscreen_ = false;\n /**\n * @private\n */\n _this.boundHandleMapTargetChange_ = _this.handleMapTargetChange_.bind(_this);\n /**\n * @private\n * @type {string}\n */\n _this.cssClassName_ =\n options.className !== undefined ? options.className : 'ol-full-screen';\n /**\n * @private\n * @type {Array}\n */\n _this.documentListeners_ = [];\n /**\n * @private\n * @type {Array}\n */\n _this.activeClassName_ =\n options.activeClassName !== undefined\n ? options.activeClassName.split(' ')\n : [_this.cssClassName_ + '-true'];\n /**\n * @private\n * @type {Array}\n */\n _this.inactiveClassName_ =\n options.inactiveClassName !== undefined\n ? options.inactiveClassName.split(' ')\n : [_this.cssClassName_ + '-false'];\n var label = options.label !== undefined ? options.label : '\\u2922';\n /**\n * @private\n * @type {Text|HTMLElement}\n */\n _this.labelNode_ =\n typeof label === 'string' ? document.createTextNode(label) : label;\n var labelActive = options.labelActive !== undefined ? options.labelActive : '\\u00d7';\n /**\n * @private\n * @type {Text|HTMLElement}\n */\n _this.labelActiveNode_ =\n typeof labelActive === 'string'\n ? document.createTextNode(labelActive)\n : labelActive;\n var tipLabel = options.tipLabel ? options.tipLabel : 'Toggle full-screen';\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.button_ = document.createElement('button');\n _this.button_.title = tipLabel;\n _this.button_.setAttribute('type', 'button');\n _this.button_.appendChild(_this.labelNode_);\n _this.button_.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n _this.setClassName_(_this.button_, _this.isInFullscreen_);\n _this.element.className = \"\".concat(_this.cssClassName_, \" \").concat(CLASS_UNSELECTABLE, \" \").concat(CLASS_CONTROL);\n _this.element.appendChild(_this.button_);\n return _this;\n }\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n FullScreen.prototype.handleClick_ = function (event) {\n event.preventDefault();\n this.handleFullScreen_();\n };\n /**\n * @private\n */\n FullScreen.prototype.handleFullScreen_ = function () {\n var map = this.getMap();\n if (!map) {\n return;\n }\n var doc = map.getOwnerDocument();\n if (!isFullScreenSupported(doc)) {\n return;\n }\n if (isFullScreen(doc)) {\n exitFullScreen(doc);\n }\n else {\n var element = void 0;\n if (this.source_) {\n element =\n typeof this.source_ === 'string'\n ? doc.getElementById(this.source_)\n : this.source_;\n }\n else {\n element = map.getTargetElement();\n }\n if (this.keys_) {\n requestFullScreenWithKeys(element);\n }\n else {\n requestFullScreen(element);\n }\n }\n };\n /**\n * @private\n */\n FullScreen.prototype.handleFullScreenChange_ = function () {\n var map = this.getMap();\n if (!map) {\n return;\n }\n var wasInFullscreen = this.isInFullscreen_;\n this.isInFullscreen_ = isFullScreen(map.getOwnerDocument());\n if (wasInFullscreen !== this.isInFullscreen_) {\n this.setClassName_(this.button_, this.isInFullscreen_);\n if (this.isInFullscreen_) {\n replaceNode(this.labelActiveNode_, this.labelNode_);\n this.dispatchEvent(FullScreenEventType.ENTERFULLSCREEN);\n }\n else {\n replaceNode(this.labelNode_, this.labelActiveNode_);\n this.dispatchEvent(FullScreenEventType.LEAVEFULLSCREEN);\n }\n map.updateSize();\n }\n };\n /**\n * @param {HTMLElement} element Target element\n * @param {boolean} fullscreen True if fullscreen class name should be active\n * @private\n */\n FullScreen.prototype.setClassName_ = function (element, fullscreen) {\n var _a, _b, _c, _d;\n if (fullscreen) {\n (_a = element.classList).remove.apply(_a, this.inactiveClassName_);\n (_b = element.classList).add.apply(_b, this.activeClassName_);\n }\n else {\n (_c = element.classList).remove.apply(_c, this.activeClassName_);\n (_d = element.classList).add.apply(_d, this.inactiveClassName_);\n }\n };\n /**\n * Remove the control from its current map and attach it to the new map.\n * Pass `null` to just remove the control from the current map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../PluggableMap.js\").default|null} map Map.\n * @api\n */\n FullScreen.prototype.setMap = function (map) {\n var oldMap = this.getMap();\n if (oldMap) {\n oldMap.removeChangeListener(MapProperty.TARGET, this.boundHandleMapTargetChange_);\n }\n _super.prototype.setMap.call(this, map);\n this.handleMapTargetChange_();\n if (map) {\n map.addChangeListener(MapProperty.TARGET, this.boundHandleMapTargetChange_);\n }\n };\n /**\n * @private\n */\n FullScreen.prototype.handleMapTargetChange_ = function () {\n var listeners = this.documentListeners_;\n for (var i = 0, ii = listeners.length; i < ii; ++i) {\n unlistenByKey(listeners[i]);\n }\n listeners.length = 0;\n var map = this.getMap();\n if (map) {\n var doc = map.getOwnerDocument();\n if (isFullScreenSupported(doc)) {\n this.element.classList.remove(CLASS_UNSUPPORTED);\n }\n else {\n this.element.classList.add(CLASS_UNSUPPORTED);\n }\n for (var i = 0, ii = events.length; i < ii; ++i) {\n listeners.push(listen(doc, events[i], this.handleFullScreenChange_, this));\n }\n this.handleFullScreenChange_();\n }\n };\n return FullScreen;\n}(Control));\n/**\n * @param {Document} doc The root document to check.\n * @return {boolean} Fullscreen is supported by the current platform.\n */\nfunction isFullScreenSupported(doc) {\n var body = doc.body;\n return !!(body['webkitRequestFullscreen'] ||\n (body['msRequestFullscreen'] && doc['msFullscreenEnabled']) ||\n (body.requestFullscreen && doc.fullscreenEnabled));\n}\n/**\n * @param {Document} doc The root document to check.\n * @return {boolean} Element is currently in fullscreen.\n */\nfunction isFullScreen(doc) {\n return !!(doc['webkitIsFullScreen'] ||\n doc['msFullscreenElement'] ||\n doc.fullscreenElement);\n}\n/**\n * Request to fullscreen an element.\n * @param {HTMLElement} element Element to request fullscreen\n */\nfunction requestFullScreen(element) {\n if (element.requestFullscreen) {\n element.requestFullscreen();\n }\n else if (element['msRequestFullscreen']) {\n element['msRequestFullscreen']();\n }\n else if (element['webkitRequestFullscreen']) {\n element['webkitRequestFullscreen']();\n }\n}\n/**\n * Request to fullscreen an element with keyboard input.\n * @param {HTMLElement} element Element to request fullscreen\n */\nfunction requestFullScreenWithKeys(element) {\n if (element['webkitRequestFullscreen']) {\n element['webkitRequestFullscreen']();\n }\n else {\n requestFullScreen(element);\n }\n}\n/**\n * Exit fullscreen.\n * @param {Document} doc The document to exit fullscren from\n */\nfunction exitFullScreen(doc) {\n if (doc.exitFullscreen) {\n doc.exitFullscreen();\n }\n else if (doc['msExitFullscreen']) {\n doc['msExitFullscreen']();\n }\n else if (doc['webkitExitFullscreen']) {\n doc['webkitExitFullscreen']();\n }\n}\nexport default FullScreen;\n//# sourceMappingURL=FullScreen.js.map","/**\n * @module ol/control/MousePosition\n */\nvar __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\nimport Control from './Control.js';\nimport EventType from '../pointer/EventType.js';\nimport { get as getProjection, getTransformFromProjections, getUserProjection, identityTransform, } from '../proj.js';\nimport { listen } from '../events.js';\n/**\n * @type {string}\n */\nvar PROJECTION = 'projection';\n/**\n * @type {string}\n */\nvar COORDINATE_FORMAT = 'coordinateFormat';\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature &\n * import(\"../Observable\").OnSignature &\n * import(\"../Observable\").CombinedOnSignature} MousePositionOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-mouse-position'] CSS class name.\n * @property {import(\"../coordinate.js\").CoordinateFormat} [coordinateFormat] Coordinate format.\n * @property {import(\"../proj.js\").ProjectionLike} [projection] Projection. Default is the view projection.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the\n * control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n * @property {HTMLElement|string} [target] Specify a target if you want the\n * control to be rendered outside of the map's viewport.\n * @property {string|boolean} [placeholder] Markup to show when the mouse position is not\n * available (e.g. when the pointer leaves the map viewport). By default, a non-breaking space\n * is rendered when the mouse leaves the viewport. To render something else, provide a string\n * to be used as the text content (e.g. 'no position' or '' for an empty string). Set the placeholder\n * to `false` to retain the last position when the mouse leaves the viewport. In a future release, this\n * will be the default behavior.\n * @property {string} [undefinedHTML=' '] This option is deprecated. Use the `placeholder` option instead.\n */\n/**\n * @classdesc\n * A control to show the 2D coordinates of the mouse cursor. By default, these\n * are in the view projection, but can be in any supported projection.\n * By default the control is shown in the top right corner of the map, but this\n * can be changed by using the css selector `.ol-mouse-position`.\n *\n * On touch devices, which usually do not have a mouse cursor, the coordinates\n * of the currently touched position are shown.\n *\n * @api\n */\nvar MousePosition = /** @class */ (function (_super) {\n __extends(MousePosition, _super);\n /**\n * @param {Options} [opt_options] Mouse position options.\n */\n function MousePosition(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n var element = document.createElement('div');\n element.className =\n options.className !== undefined ? options.className : 'ol-mouse-position';\n _this = _super.call(this, {\n element: element,\n render: options.render,\n target: options.target,\n }) || this;\n /***\n * @type {MousePositionOnSignature}\n */\n _this.on;\n /***\n * @type {MousePositionOnSignature}\n */\n _this.once;\n /***\n * @type {MousePositionOnSignature}\n */\n _this.un;\n _this.addChangeListener(PROJECTION, _this.handleProjectionChanged_);\n if (options.coordinateFormat) {\n _this.setCoordinateFormat(options.coordinateFormat);\n }\n if (options.projection) {\n _this.setProjection(options.projection);\n }\n /**\n * Change this to `false` when removing the deprecated `undefinedHTML` option.\n * @type {boolean}\n */\n var renderOnMouseOut = true;\n /**\n * @type {string}\n */\n var placeholder = ' ';\n if ('undefinedHTML' in options) {\n // deprecated behavior\n if (options.undefinedHTML !== undefined) {\n placeholder = options.undefinedHTML;\n }\n renderOnMouseOut = !!placeholder;\n }\n else if ('placeholder' in options) {\n if (options.placeholder === false) {\n renderOnMouseOut = false;\n }\n else {\n placeholder = String(options.placeholder);\n }\n }\n /**\n * @private\n * @type {string}\n */\n _this.placeholder_ = placeholder;\n /**\n * @private\n * @type {boolean}\n */\n _this.renderOnMouseOut_ = renderOnMouseOut;\n /**\n * @private\n * @type {string}\n */\n _this.renderedHTML_ = element.innerHTML;\n /**\n * @private\n * @type {?import(\"../proj/Projection.js\").default}\n */\n _this.mapProjection_ = null;\n /**\n * @private\n * @type {?import(\"../proj.js\").TransformFunction}\n */\n _this.transform_ = null;\n return _this;\n }\n /**\n * @private\n */\n MousePosition.prototype.handleProjectionChanged_ = function () {\n this.transform_ = null;\n };\n /**\n * Return the coordinate format type used to render the current position or\n * undefined.\n * @return {import(\"../coordinate.js\").CoordinateFormat|undefined} The format to render the current\n * position in.\n * @observable\n * @api\n */\n MousePosition.prototype.getCoordinateFormat = function () {\n return /** @type {import(\"../coordinate.js\").CoordinateFormat|undefined} */ (this.get(COORDINATE_FORMAT));\n };\n /**\n * Return the projection that is used to report the mouse position.\n * @return {import(\"../proj/Projection.js\").default|undefined} The projection to report mouse\n * position in.\n * @observable\n * @api\n */\n MousePosition.prototype.getProjection = function () {\n return /** @type {import(\"../proj/Projection.js\").default|undefined} */ (this.get(PROJECTION));\n };\n /**\n * @param {MouseEvent} event Browser event.\n * @protected\n */\n MousePosition.prototype.handleMouseMove = function (event) {\n var map = this.getMap();\n this.updateHTML_(map.getEventPixel(event));\n };\n /**\n * @param {Event} event Browser event.\n * @protected\n */\n MousePosition.prototype.handleMouseOut = function (event) {\n this.updateHTML_(null);\n };\n /**\n * Remove the control from its current map and attach it to the new map.\n * Pass `null` to just remove the control from the current map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../PluggableMap.js\").default|null} map Map.\n * @api\n */\n MousePosition.prototype.setMap = function (map) {\n _super.prototype.setMap.call(this, map);\n if (map) {\n var viewport = map.getViewport();\n this.listenerKeys.push(listen(viewport, EventType.POINTERMOVE, this.handleMouseMove, this));\n if (this.renderOnMouseOut_) {\n this.listenerKeys.push(listen(viewport, EventType.POINTEROUT, this.handleMouseOut, this));\n }\n this.updateHTML_(null);\n }\n };\n /**\n * Set the coordinate format type used to render the current position.\n * @param {import(\"../coordinate.js\").CoordinateFormat} format The format to render the current\n * position in.\n * @observable\n * @api\n */\n MousePosition.prototype.setCoordinateFormat = function (format) {\n this.set(COORDINATE_FORMAT, format);\n };\n /**\n * Set the projection that is used to report the mouse position.\n * @param {import(\"../proj.js\").ProjectionLike} projection The projection to report mouse\n * position in.\n * @observable\n * @api\n */\n MousePosition.prototype.setProjection = function (projection) {\n this.set(PROJECTION, getProjection(projection));\n };\n /**\n * @param {?import(\"../pixel.js\").Pixel} pixel Pixel.\n * @private\n */\n MousePosition.prototype.updateHTML_ = function (pixel) {\n var html = this.placeholder_;\n if (pixel && this.mapProjection_) {\n if (!this.transform_) {\n var projection = this.getProjection();\n if (projection) {\n this.transform_ = getTransformFromProjections(this.mapProjection_, projection);\n }\n else {\n this.transform_ = identityTransform;\n }\n }\n var map = this.getMap();\n var coordinate = map.getCoordinateFromPixelInternal(pixel);\n if (coordinate) {\n var userProjection = getUserProjection();\n if (userProjection) {\n this.transform_ = getTransformFromProjections(this.mapProjection_, userProjection);\n }\n this.transform_(coordinate, coordinate);\n var coordinateFormat = this.getCoordinateFormat();\n if (coordinateFormat) {\n html = coordinateFormat(coordinate);\n }\n else {\n html = coordinate.toString();\n }\n }\n }\n if (!this.renderedHTML_ || html !== this.renderedHTML_) {\n this.element.innerHTML = html;\n this.renderedHTML_ = html;\n }\n };\n /**\n * Update the projection. Rendering of the coordinates is done in\n * `handleMouseMove` and `handleMouseUp`.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @override\n */\n MousePosition.prototype.render = function (mapEvent) {\n var frameState = mapEvent.frameState;\n if (!frameState) {\n this.mapProjection_ = null;\n }\n else {\n if (this.mapProjection_ != frameState.viewState.projection) {\n this.mapProjection_ = frameState.viewState.projection;\n this.transform_ = null;\n }\n }\n };\n return MousePosition;\n}(Control));\nexport default MousePosition;\n//# sourceMappingURL=MousePosition.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/OverviewMap\n */\nimport CompositeMapRenderer from '../renderer/Composite.js';\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport MapEventType from '../MapEventType.js';\nimport MapProperty from '../MapProperty.js';\nimport ObjectEventType from '../ObjectEventType.js';\nimport Overlay from '../Overlay.js';\nimport PluggableMap from '../PluggableMap.js';\nimport View from '../View.js';\nimport ViewProperty from '../ViewProperty.js';\nimport { CLASS_COLLAPSED, CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { containsExtent, equals as equalsExtent, getBottomRight, getTopLeft, scaleFromCenter, } from '../extent.js';\nimport { listen, listenOnce } from '../events.js';\nimport { fromExtent as polygonFromExtent } from '../geom/Polygon.js';\nimport { replaceNode } from '../dom.js';\n/**\n * Maximum width and/or height extent ratio that determines when the overview\n * map should be zoomed out.\n * @type {number}\n */\nvar MAX_RATIO = 0.75;\n/**\n * Minimum width and/or height extent ratio that determines when the overview\n * map should be zoomed in.\n * @type {number}\n */\nvar MIN_RATIO = 0.1;\nvar ControlledMap = /** @class */ (function (_super) {\n __extends(ControlledMap, _super);\n function ControlledMap() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n ControlledMap.prototype.createRenderer = function () {\n return new CompositeMapRenderer(this);\n };\n return ControlledMap;\n}(PluggableMap));\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-overviewmap'] CSS class name.\n * @property {boolean} [collapsed=true] Whether the control should start collapsed or not (expanded).\n * @property {string|HTMLElement} [collapseLabel='‹'] Text label to use for the\n * expanded overviewmap button. Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {boolean} [collapsible=true] Whether the control can be collapsed or not.\n * @property {string|HTMLElement} [label='›'] Text label to use for the collapsed\n * overviewmap button. Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {Array|import(\"../Collection.js\").default} [layers]\n * Layers for the overview map.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the control\n * should be re-rendered. This is called in a `requestAnimationFrame` callback.\n * @property {boolean} [rotateWithView=false] Whether the control view should rotate with the main map view.\n * @property {HTMLElement|string} [target] Specify a target if you want the control\n * to be rendered outside of the map's viewport.\n * @property {string} [tipLabel='Overview map'] Text label to use for the button tip.\n * @property {View} [view] Custom view for the overview map (should use same projection as main map). If not provided,\n * a default view with the same projection as the main map will be used.\n */\n/**\n * Create a new control with a map acting as an overview map for another\n * defined map.\n *\n * @api\n */\nvar OverviewMap = /** @class */ (function (_super) {\n __extends(OverviewMap, _super);\n /**\n * @param {Options} [opt_options] OverviewMap options.\n */\n function OverviewMap(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n render: options.render,\n target: options.target,\n }) || this;\n /**\n * @private\n */\n _this.boundHandleRotationChanged_ = _this.handleRotationChanged_.bind(_this);\n /**\n * @type {boolean}\n * @private\n */\n _this.collapsed_ =\n options.collapsed !== undefined ? options.collapsed : true;\n /**\n * @private\n * @type {boolean}\n */\n _this.collapsible_ =\n options.collapsible !== undefined ? options.collapsible : true;\n if (!_this.collapsible_) {\n _this.collapsed_ = false;\n }\n /**\n * @private\n * @type {boolean}\n */\n _this.rotateWithView_ =\n options.rotateWithView !== undefined ? options.rotateWithView : false;\n /**\n * @private\n * @type {import(\"../extent.js\").Extent|undefined}\n */\n _this.viewExtent_ = undefined;\n var className = options.className !== undefined ? options.className : 'ol-overviewmap';\n var tipLabel = options.tipLabel !== undefined ? options.tipLabel : 'Overview map';\n var collapseLabel = options.collapseLabel !== undefined ? options.collapseLabel : '\\u2039';\n if (typeof collapseLabel === 'string') {\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.collapseLabel_ = document.createElement('span');\n _this.collapseLabel_.textContent = collapseLabel;\n }\n else {\n _this.collapseLabel_ = collapseLabel;\n }\n var label = options.label !== undefined ? options.label : '\\u203A';\n if (typeof label === 'string') {\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.label_ = document.createElement('span');\n _this.label_.textContent = label;\n }\n else {\n _this.label_ = label;\n }\n var activeLabel = _this.collapsible_ && !_this.collapsed_ ? _this.collapseLabel_ : _this.label_;\n var button = document.createElement('button');\n button.setAttribute('type', 'button');\n button.title = tipLabel;\n button.appendChild(activeLabel);\n button.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n /**\n * @type {HTMLElement}\n * @private\n */\n _this.ovmapDiv_ = document.createElement('div');\n _this.ovmapDiv_.className = 'ol-overviewmap-map';\n /**\n * Explicitly given view to be used instead of a view derived from the main map.\n * @type {View}\n * @private\n */\n _this.view_ = options.view;\n /**\n * @type {ControlledMap}\n * @private\n */\n _this.ovmap_ = new ControlledMap({\n view: options.view,\n });\n var ovmap = _this.ovmap_;\n if (options.layers) {\n options.layers.forEach(function (layer) {\n ovmap.addLayer(layer);\n });\n }\n var box = document.createElement('div');\n box.className = 'ol-overviewmap-box';\n box.style.boxSizing = 'border-box';\n /**\n * @type {import(\"../Overlay.js\").default}\n * @private\n */\n _this.boxOverlay_ = new Overlay({\n position: [0, 0],\n positioning: 'center-center',\n element: box,\n });\n _this.ovmap_.addOverlay(_this.boxOverlay_);\n var cssClasses = className +\n ' ' +\n CLASS_UNSELECTABLE +\n ' ' +\n CLASS_CONTROL +\n (_this.collapsed_ && _this.collapsible_ ? ' ' + CLASS_COLLAPSED : '') +\n (_this.collapsible_ ? '' : ' ol-uncollapsible');\n var element = _this.element;\n element.className = cssClasses;\n element.appendChild(_this.ovmapDiv_);\n element.appendChild(button);\n /* Interactive map */\n var scope = _this;\n var overlay = _this.boxOverlay_;\n var overlayBox = _this.boxOverlay_.getElement();\n /* Functions definition */\n var computeDesiredMousePosition = function (mousePosition) {\n return {\n clientX: mousePosition.clientX,\n clientY: mousePosition.clientY,\n };\n };\n var move = function (event) {\n var position = /** @type {?} */ (computeDesiredMousePosition(event));\n var coordinates = ovmap.getEventCoordinateInternal(\n /** @type {MouseEvent} */ (position));\n overlay.setPosition(coordinates);\n };\n var endMoving = function (event) {\n var coordinates = ovmap.getEventCoordinateInternal(event);\n scope.getMap().getView().setCenterInternal(coordinates);\n window.removeEventListener('mousemove', move);\n window.removeEventListener('mouseup', endMoving);\n };\n /* Binding */\n overlayBox.addEventListener('mousedown', function () {\n window.addEventListener('mousemove', move);\n window.addEventListener('mouseup', endMoving);\n });\n return _this;\n }\n /**\n * Remove the control from its current map and attach it to the new map.\n * Pass `null` to just remove the control from the current map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../PluggableMap.js\").default|null} map Map.\n * @api\n */\n OverviewMap.prototype.setMap = function (map) {\n var oldMap = this.getMap();\n if (map === oldMap) {\n return;\n }\n if (oldMap) {\n var oldView = oldMap.getView();\n if (oldView) {\n this.unbindView_(oldView);\n }\n this.ovmap_.setTarget(null);\n }\n _super.prototype.setMap.call(this, map);\n if (map) {\n this.ovmap_.setTarget(this.ovmapDiv_);\n this.listenerKeys.push(listen(map, ObjectEventType.PROPERTYCHANGE, this.handleMapPropertyChange_, this));\n var view = map.getView();\n if (view) {\n this.bindView_(view);\n if (view.isDef()) {\n this.ovmap_.updateSize();\n this.resetExtent_();\n }\n }\n if (!this.ovmap_.isRendered()) {\n this.updateBoxAfterOvmapIsRendered_();\n }\n }\n };\n /**\n * Handle map property changes. This only deals with changes to the map's view.\n * @param {import(\"../Object.js\").ObjectEvent} event The propertychange event.\n * @private\n */\n OverviewMap.prototype.handleMapPropertyChange_ = function (event) {\n if (event.key === MapProperty.VIEW) {\n var oldView = /** @type {import(\"../View.js\").default} */ (event.oldValue);\n if (oldView) {\n this.unbindView_(oldView);\n }\n var newView = this.getMap().getView();\n this.bindView_(newView);\n }\n else if (!this.ovmap_.isRendered() &&\n (event.key === MapProperty.TARGET || event.key === MapProperty.SIZE)) {\n this.ovmap_.updateSize();\n }\n };\n /**\n * Register listeners for view property changes.\n * @param {import(\"../View.js\").default} view The view.\n * @private\n */\n OverviewMap.prototype.bindView_ = function (view) {\n if (!this.view_) {\n // Unless an explicit view definition was given, derive default from whatever main map uses.\n var newView = new View({\n projection: view.getProjection(),\n });\n this.ovmap_.setView(newView);\n }\n view.addChangeListener(ViewProperty.ROTATION, this.boundHandleRotationChanged_);\n // Sync once with the new view\n this.handleRotationChanged_();\n };\n /**\n * Unregister listeners for view property changes.\n * @param {import(\"../View.js\").default} view The view.\n * @private\n */\n OverviewMap.prototype.unbindView_ = function (view) {\n view.removeChangeListener(ViewProperty.ROTATION, this.boundHandleRotationChanged_);\n };\n /**\n * Handle rotation changes to the main map.\n * @private\n */\n OverviewMap.prototype.handleRotationChanged_ = function () {\n if (this.rotateWithView_) {\n this.ovmap_.getView().setRotation(this.getMap().getView().getRotation());\n }\n };\n /**\n * Reset the overview map extent if the box size (width or\n * height) is less than the size of the overview map size times minRatio\n * or is greater than the size of the overview size times maxRatio.\n *\n * If the map extent was not reset, the box size can fits in the defined\n * ratio sizes. This method then checks if is contained inside the overview\n * map current extent. If not, recenter the overview map to the current\n * main map center location.\n * @private\n */\n OverviewMap.prototype.validateExtent_ = function () {\n var map = this.getMap();\n var ovmap = this.ovmap_;\n if (!map.isRendered() || !ovmap.isRendered()) {\n return;\n }\n var mapSize = /** @type {import(\"../size.js\").Size} */ (map.getSize());\n var view = map.getView();\n var extent = view.calculateExtentInternal(mapSize);\n if (this.viewExtent_ && equalsExtent(extent, this.viewExtent_)) {\n // repeats of the same extent may indicate constraint conflicts leading to an endless cycle\n return;\n }\n this.viewExtent_ = extent;\n var ovmapSize = /** @type {import(\"../size.js\").Size} */ (ovmap.getSize());\n var ovview = ovmap.getView();\n var ovextent = ovview.calculateExtentInternal(ovmapSize);\n var topLeftPixel = ovmap.getPixelFromCoordinateInternal(getTopLeft(extent));\n var bottomRightPixel = ovmap.getPixelFromCoordinateInternal(getBottomRight(extent));\n var boxWidth = Math.abs(topLeftPixel[0] - bottomRightPixel[0]);\n var boxHeight = Math.abs(topLeftPixel[1] - bottomRightPixel[1]);\n var ovmapWidth = ovmapSize[0];\n var ovmapHeight = ovmapSize[1];\n if (boxWidth < ovmapWidth * MIN_RATIO ||\n boxHeight < ovmapHeight * MIN_RATIO ||\n boxWidth > ovmapWidth * MAX_RATIO ||\n boxHeight > ovmapHeight * MAX_RATIO) {\n this.resetExtent_();\n }\n else if (!containsExtent(ovextent, extent)) {\n this.recenter_();\n }\n };\n /**\n * Reset the overview map extent to half calculated min and max ratio times\n * the extent of the main map.\n * @private\n */\n OverviewMap.prototype.resetExtent_ = function () {\n if (MAX_RATIO === 0 || MIN_RATIO === 0) {\n return;\n }\n var map = this.getMap();\n var ovmap = this.ovmap_;\n var mapSize = /** @type {import(\"../size.js\").Size} */ (map.getSize());\n var view = map.getView();\n var extent = view.calculateExtentInternal(mapSize);\n var ovview = ovmap.getView();\n // get how many times the current map overview could hold different\n // box sizes using the min and max ratio, pick the step in the middle used\n // to calculate the extent from the main map to set it to the overview map,\n var steps = Math.log(MAX_RATIO / MIN_RATIO) / Math.LN2;\n var ratio = 1 / (Math.pow(2, steps / 2) * MIN_RATIO);\n scaleFromCenter(extent, ratio);\n ovview.fitInternal(polygonFromExtent(extent));\n };\n /**\n * Set the center of the overview map to the map center without changing its\n * resolution.\n * @private\n */\n OverviewMap.prototype.recenter_ = function () {\n var map = this.getMap();\n var ovmap = this.ovmap_;\n var view = map.getView();\n var ovview = ovmap.getView();\n ovview.setCenterInternal(view.getCenterInternal());\n };\n /**\n * Update the box using the main map extent\n * @private\n */\n OverviewMap.prototype.updateBox_ = function () {\n var map = this.getMap();\n var ovmap = this.ovmap_;\n if (!map.isRendered() || !ovmap.isRendered()) {\n return;\n }\n var mapSize = /** @type {import(\"../size.js\").Size} */ (map.getSize());\n var view = map.getView();\n var ovview = ovmap.getView();\n var rotation = this.rotateWithView_ ? 0 : -view.getRotation();\n var overlay = this.boxOverlay_;\n var box = this.boxOverlay_.getElement();\n var center = view.getCenterInternal();\n var resolution = view.getResolution();\n var ovresolution = ovview.getResolution();\n var width = (mapSize[0] * resolution) / ovresolution;\n var height = (mapSize[1] * resolution) / ovresolution;\n // set position using center coordinates\n overlay.setPosition(center);\n // set box size calculated from map extent size and overview map resolution\n if (box) {\n box.style.width = width + 'px';\n box.style.height = height + 'px';\n var transform = 'rotate(' + rotation + 'rad)';\n box.style.transform = transform;\n }\n };\n /**\n * @private\n */\n OverviewMap.prototype.updateBoxAfterOvmapIsRendered_ = function () {\n if (this.ovmapPostrenderKey_) {\n return;\n }\n this.ovmapPostrenderKey_ = listenOnce(this.ovmap_, MapEventType.POSTRENDER, function (event) {\n delete this.ovmapPostrenderKey_;\n this.updateBox_();\n }, this);\n };\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n OverviewMap.prototype.handleClick_ = function (event) {\n event.preventDefault();\n this.handleToggle_();\n };\n /**\n * @private\n */\n OverviewMap.prototype.handleToggle_ = function () {\n this.element.classList.toggle(CLASS_COLLAPSED);\n if (this.collapsed_) {\n replaceNode(this.collapseLabel_, this.label_);\n }\n else {\n replaceNode(this.label_, this.collapseLabel_);\n }\n this.collapsed_ = !this.collapsed_;\n // manage overview map if it had not been rendered before and control\n // is expanded\n var ovmap = this.ovmap_;\n if (!this.collapsed_) {\n if (ovmap.isRendered()) {\n this.viewExtent_ = undefined;\n ovmap.render();\n return;\n }\n ovmap.updateSize();\n this.resetExtent_();\n this.updateBoxAfterOvmapIsRendered_();\n }\n };\n /**\n * Return `true` if the overview map is collapsible, `false` otherwise.\n * @return {boolean} True if the widget is collapsible.\n * @api\n */\n OverviewMap.prototype.getCollapsible = function () {\n return this.collapsible_;\n };\n /**\n * Set whether the overview map should be collapsible.\n * @param {boolean} collapsible True if the widget is collapsible.\n * @api\n */\n OverviewMap.prototype.setCollapsible = function (collapsible) {\n if (this.collapsible_ === collapsible) {\n return;\n }\n this.collapsible_ = collapsible;\n this.element.classList.toggle('ol-uncollapsible');\n if (!collapsible && this.collapsed_) {\n this.handleToggle_();\n }\n };\n /**\n * Collapse or expand the overview map according to the passed parameter. Will\n * not do anything if the overview map isn't collapsible or if the current\n * collapsed state is already the one requested.\n * @param {boolean} collapsed True if the widget is collapsed.\n * @api\n */\n OverviewMap.prototype.setCollapsed = function (collapsed) {\n if (!this.collapsible_ || this.collapsed_ === collapsed) {\n return;\n }\n this.handleToggle_();\n };\n /**\n * Determine if the overview map is collapsed.\n * @return {boolean} The overview map is collapsed.\n * @api\n */\n OverviewMap.prototype.getCollapsed = function () {\n return this.collapsed_;\n };\n /**\n * Return `true` if the overview map view can rotate, `false` otherwise.\n * @return {boolean} True if the control view can rotate.\n * @api\n */\n OverviewMap.prototype.getRotateWithView = function () {\n return this.rotateWithView_;\n };\n /**\n * Set whether the overview map view should rotate with the main map view.\n * @param {boolean} rotateWithView True if the control view should rotate.\n * @api\n */\n OverviewMap.prototype.setRotateWithView = function (rotateWithView) {\n if (this.rotateWithView_ === rotateWithView) {\n return;\n }\n this.rotateWithView_ = rotateWithView;\n if (this.getMap().getView().getRotation() !== 0) {\n if (this.rotateWithView_) {\n this.handleRotationChanged_();\n }\n else {\n this.ovmap_.getView().setRotation(0);\n }\n this.viewExtent_ = undefined;\n this.validateExtent_();\n this.updateBox_();\n }\n };\n /**\n * Return the overview map.\n * @return {import(\"../PluggableMap.js\").default} Overview map.\n * @api\n */\n OverviewMap.prototype.getOverviewMap = function () {\n return this.ovmap_;\n };\n /**\n * Update the overview map element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @override\n */\n OverviewMap.prototype.render = function (mapEvent) {\n this.validateExtent_();\n this.updateBox_();\n };\n return OverviewMap;\n}(Control));\nexport default OverviewMap;\n//# sourceMappingURL=OverviewMap.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/Rotate\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_CONTROL, CLASS_HIDDEN, CLASS_UNSELECTABLE } from '../css.js';\nimport { easeOut } from '../easing.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-rotate'] CSS class name.\n * @property {string|HTMLElement} [label='⇧'] Text label to use for the rotate button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [tipLabel='Reset rotation'] Text label to use for the rotate tip.\n * @property {string} [compassClassName='ol-compass'] CSS class name for the compass.\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {boolean} [autoHide=true] Hide the control when rotation is 0.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the control should\n * be re-rendered. This is called in a `requestAnimationFrame` callback.\n * @property {function():void} [resetNorth] Function called when the control is clicked.\n * This will override the default `resetNorth`.\n * @property {HTMLElement|string} [target] Specify a target if you want the control to be\n * rendered outside of the map's viewport.\n */\n/**\n * @classdesc\n * A button control to reset rotation to 0.\n * To style this control use css selector `.ol-rotate`. A `.ol-hidden` css\n * selector is added to the button when the rotation is 0.\n *\n * @api\n */\nvar Rotate = /** @class */ (function (_super) {\n __extends(Rotate, _super);\n /**\n * @param {Options} [opt_options] Rotate options.\n */\n function Rotate(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n render: options.render,\n target: options.target,\n }) || this;\n var className = options.className !== undefined ? options.className : 'ol-rotate';\n var label = options.label !== undefined ? options.label : '\\u21E7';\n var compassClassName = options.compassClassName !== undefined\n ? options.compassClassName\n : 'ol-compass';\n /**\n * @type {HTMLElement}\n * @private\n */\n _this.label_ = null;\n if (typeof label === 'string') {\n _this.label_ = document.createElement('span');\n _this.label_.className = compassClassName;\n _this.label_.textContent = label;\n }\n else {\n _this.label_ = label;\n _this.label_.classList.add(compassClassName);\n }\n var tipLabel = options.tipLabel ? options.tipLabel : 'Reset rotation';\n var button = document.createElement('button');\n button.className = className + '-reset';\n button.setAttribute('type', 'button');\n button.title = tipLabel;\n button.appendChild(_this.label_);\n button.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n var element = _this.element;\n element.className = cssClasses;\n element.appendChild(button);\n _this.callResetNorth_ = options.resetNorth ? options.resetNorth : undefined;\n /**\n * @type {number}\n * @private\n */\n _this.duration_ = options.duration !== undefined ? options.duration : 250;\n /**\n * @type {boolean}\n * @private\n */\n _this.autoHide_ = options.autoHide !== undefined ? options.autoHide : true;\n /**\n * @private\n * @type {number|undefined}\n */\n _this.rotation_ = undefined;\n if (_this.autoHide_) {\n _this.element.classList.add(CLASS_HIDDEN);\n }\n return _this;\n }\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n Rotate.prototype.handleClick_ = function (event) {\n event.preventDefault();\n if (this.callResetNorth_ !== undefined) {\n this.callResetNorth_();\n }\n else {\n this.resetNorth_();\n }\n };\n /**\n * @private\n */\n Rotate.prototype.resetNorth_ = function () {\n var map = this.getMap();\n var view = map.getView();\n if (!view) {\n // the map does not have a view, so we can't act\n // upon it\n return;\n }\n var rotation = view.getRotation();\n if (rotation !== undefined) {\n if (this.duration_ > 0 && rotation % (2 * Math.PI) !== 0) {\n view.animate({\n rotation: 0,\n duration: this.duration_,\n easing: easeOut,\n });\n }\n else {\n view.setRotation(0);\n }\n }\n };\n /**\n * Update the rotate control element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @override\n */\n Rotate.prototype.render = function (mapEvent) {\n var frameState = mapEvent.frameState;\n if (!frameState) {\n return;\n }\n var rotation = frameState.viewState.rotation;\n if (rotation != this.rotation_) {\n var transform = 'rotate(' + rotation + 'rad)';\n if (this.autoHide_) {\n var contains = this.element.classList.contains(CLASS_HIDDEN);\n if (!contains && rotation === 0) {\n this.element.classList.add(CLASS_HIDDEN);\n }\n else if (contains && rotation !== 0) {\n this.element.classList.remove(CLASS_HIDDEN);\n }\n }\n this.label_.style.transform = transform;\n }\n this.rotation_ = rotation;\n };\n return Rotate;\n}(Control));\nexport default Rotate;\n//# sourceMappingURL=Rotate.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/ScaleLine\n */\nimport Control from './Control.js';\nimport ProjUnits from '../proj/Units.js';\nimport { CLASS_UNSELECTABLE } from '../css.js';\nimport { METERS_PER_UNIT, getPointResolution } from '../proj.js';\nimport { assert } from '../asserts.js';\n/**\n * @type {string}\n */\nvar UNITS_PROP = 'units';\n/**\n * Units for the scale line. Supported values are `'degrees'`, `'imperial'`,\n * `'nautical'`, `'metric'`, `'us'`.\n * @enum {string}\n */\nexport var Units = {\n DEGREES: 'degrees',\n IMPERIAL: 'imperial',\n NAUTICAL: 'nautical',\n METRIC: 'metric',\n US: 'us',\n};\n/**\n * @const\n * @type {Array}\n */\nvar LEADING_DIGITS = [1, 2, 5];\n/**\n * @const\n * @type {number}\n */\nvar DEFAULT_DPI = 25.4 / 0.28;\n/***\n * @template Return\n * @typedef {import(\"../Observable\").OnSignature &\n * import(\"../Observable\").OnSignature &\n * import(\"../Observable\").CombinedOnSignature} ScaleLineOnSignature\n */\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-scale-line'] CSS Class name.\n * @property {number} [minWidth=64] Minimum width in pixels at the OGC default dpi. The width will be\n * adjusted to match the dpi used.\n * @property {number} [maxWidth] Maximum width in pixels at the OGC default dpi. The width will be\n * adjusted to match the dpi used.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the control\n * should be re-rendered. This is called in a `requestAnimationFrame` callback.\n * @property {HTMLElement|string} [target] Specify a target if you want the control\n * to be rendered outside of the map's viewport.\n * @property {import(\"./ScaleLine.js\").Units|string} [units='metric'] Units.\n * @property {boolean} [bar=false] Render scalebars instead of a line.\n * @property {number} [steps=4] Number of steps the scalebar should use. Use even numbers\n * for best results. Only applies when `bar` is `true`.\n * @property {boolean} [text=false] Render the text scale above of the scalebar. Only applies\n * when `bar` is `true`.\n * @property {number|undefined} [dpi=undefined] dpi of output device such as printer. Only applies\n * when `bar` is `true`. If undefined the OGC default screen pixel size of 0.28mm will be assumed.\n */\n/**\n * @classdesc\n * A control displaying rough y-axis distances, calculated for the center of the\n * viewport. For conformal projections (e.g. EPSG:3857, the default view\n * projection in OpenLayers), the scale is valid for all directions.\n * No scale line will be shown when the y-axis distance of a pixel at the\n * viewport center cannot be calculated in the view projection.\n * By default the scale line will show in the bottom left portion of the map,\n * but this can be changed by using the css selector `.ol-scale-line`.\n * When specifying `bar` as `true`, a scalebar will be rendered instead\n * of a scaleline.\n *\n * @api\n */\nvar ScaleLine = /** @class */ (function (_super) {\n __extends(ScaleLine, _super);\n /**\n * @param {Options} [opt_options] Scale line options.\n */\n function ScaleLine(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n var className = options.className !== undefined\n ? options.className\n : options.bar\n ? 'ol-scale-bar'\n : 'ol-scale-line';\n _this = _super.call(this, {\n element: document.createElement('div'),\n render: options.render,\n target: options.target,\n }) || this;\n /***\n * @type {ScaleLineOnSignature}\n */\n _this.on;\n /***\n * @type {ScaleLineOnSignature}\n */\n _this.once;\n /***\n * @type {ScaleLineOnSignature}\n */\n _this.un;\n /**\n * @private\n * @type {HTMLElement}\n */\n _this.innerElement_ = document.createElement('div');\n _this.innerElement_.className = className + '-inner';\n _this.element.className = className + ' ' + CLASS_UNSELECTABLE;\n _this.element.appendChild(_this.innerElement_);\n /**\n * @private\n * @type {?import(\"../View.js\").State}\n */\n _this.viewState_ = null;\n /**\n * @private\n * @type {number}\n */\n _this.minWidth_ = options.minWidth !== undefined ? options.minWidth : 64;\n /**\n * @private\n * @type {number|undefined}\n */\n _this.maxWidth_ = options.maxWidth;\n /**\n * @private\n * @type {boolean}\n */\n _this.renderedVisible_ = false;\n /**\n * @private\n * @type {number|undefined}\n */\n _this.renderedWidth_ = undefined;\n /**\n * @private\n * @type {string}\n */\n _this.renderedHTML_ = '';\n _this.addChangeListener(UNITS_PROP, _this.handleUnitsChanged_);\n _this.setUnits(options.units || Units.METRIC);\n /**\n * @private\n * @type {boolean}\n */\n _this.scaleBar_ = options.bar || false;\n /**\n * @private\n * @type {number}\n */\n _this.scaleBarSteps_ = options.steps || 4;\n /**\n * @private\n * @type {boolean}\n */\n _this.scaleBarText_ = options.text || false;\n /**\n * @private\n * @type {number|undefined}\n */\n _this.dpi_ = options.dpi || undefined;\n return _this;\n }\n /**\n * Return the units to use in the scale line.\n * @return {import(\"./ScaleLine.js\").Units} The units\n * to use in the scale line.\n * @observable\n * @api\n */\n ScaleLine.prototype.getUnits = function () {\n return this.get(UNITS_PROP);\n };\n /**\n * @private\n */\n ScaleLine.prototype.handleUnitsChanged_ = function () {\n this.updateElement_();\n };\n /**\n * Set the units to use in the scale line.\n * @param {import(\"./ScaleLine.js\").Units} units The units to use in the scale line.\n * @observable\n * @api\n */\n ScaleLine.prototype.setUnits = function (units) {\n this.set(UNITS_PROP, units);\n };\n /**\n * Specify the dpi of output device such as printer.\n * @param {number|undefined} dpi The dpi of output device.\n * @api\n */\n ScaleLine.prototype.setDpi = function (dpi) {\n this.dpi_ = dpi;\n };\n /**\n * @private\n */\n ScaleLine.prototype.updateElement_ = function () {\n var viewState = this.viewState_;\n if (!viewState) {\n if (this.renderedVisible_) {\n this.element.style.display = 'none';\n this.renderedVisible_ = false;\n }\n return;\n }\n var center = viewState.center;\n var projection = viewState.projection;\n var units = this.getUnits();\n var pointResolutionUnits = units == Units.DEGREES ? ProjUnits.DEGREES : ProjUnits.METERS;\n var pointResolution = getPointResolution(projection, viewState.resolution, center, pointResolutionUnits);\n var minWidth = (this.minWidth_ * (this.dpi_ || DEFAULT_DPI)) / DEFAULT_DPI;\n var maxWidth = this.maxWidth_ !== undefined\n ? (this.maxWidth_ * (this.dpi_ || DEFAULT_DPI)) / DEFAULT_DPI\n : undefined;\n var nominalCount = minWidth * pointResolution;\n var suffix = '';\n if (units == Units.DEGREES) {\n var metersPerDegree = METERS_PER_UNIT[ProjUnits.DEGREES];\n nominalCount *= metersPerDegree;\n if (nominalCount < metersPerDegree / 60) {\n suffix = '\\u2033'; // seconds\n pointResolution *= 3600;\n }\n else if (nominalCount < metersPerDegree) {\n suffix = '\\u2032'; // minutes\n pointResolution *= 60;\n }\n else {\n suffix = '\\u00b0'; // degrees\n }\n }\n else if (units == Units.IMPERIAL) {\n if (nominalCount < 0.9144) {\n suffix = 'in';\n pointResolution /= 0.0254;\n }\n else if (nominalCount < 1609.344) {\n suffix = 'ft';\n pointResolution /= 0.3048;\n }\n else {\n suffix = 'mi';\n pointResolution /= 1609.344;\n }\n }\n else if (units == Units.NAUTICAL) {\n pointResolution /= 1852;\n suffix = 'NM';\n }\n else if (units == Units.METRIC) {\n if (nominalCount < 0.001) {\n suffix = 'μm';\n pointResolution *= 1000000;\n }\n else if (nominalCount < 1) {\n suffix = 'mm';\n pointResolution *= 1000;\n }\n else if (nominalCount < 1000) {\n suffix = 'm';\n }\n else {\n suffix = 'km';\n pointResolution /= 1000;\n }\n }\n else if (units == Units.US) {\n if (nominalCount < 0.9144) {\n suffix = 'in';\n pointResolution *= 39.37;\n }\n else if (nominalCount < 1609.344) {\n suffix = 'ft';\n pointResolution /= 0.30480061;\n }\n else {\n suffix = 'mi';\n pointResolution /= 1609.3472;\n }\n }\n else {\n assert(false, 33); // Invalid units\n }\n var i = 3 * Math.floor(Math.log(minWidth * pointResolution) / Math.log(10));\n var count, width, decimalCount;\n var previousCount, previousWidth, previousDecimalCount;\n while (true) {\n decimalCount = Math.floor(i / 3);\n var decimal = Math.pow(10, decimalCount);\n count = LEADING_DIGITS[((i % 3) + 3) % 3] * decimal;\n width = Math.round(count / pointResolution);\n if (isNaN(width)) {\n this.element.style.display = 'none';\n this.renderedVisible_ = false;\n return;\n }\n if (maxWidth !== undefined && width >= maxWidth) {\n count = previousCount;\n width = previousWidth;\n decimalCount = previousDecimalCount;\n break;\n }\n else if (width >= minWidth) {\n break;\n }\n previousCount = count;\n previousWidth = width;\n previousDecimalCount = decimalCount;\n ++i;\n }\n var html;\n if (this.scaleBar_) {\n html = this.createScaleBar(width, count, suffix);\n }\n else {\n html = count.toFixed(decimalCount < 0 ? -decimalCount : 0) + ' ' + suffix;\n }\n if (this.renderedHTML_ != html) {\n this.innerElement_.innerHTML = html;\n this.renderedHTML_ = html;\n }\n if (this.renderedWidth_ != width) {\n this.innerElement_.style.width = width + 'px';\n this.renderedWidth_ = width;\n }\n if (!this.renderedVisible_) {\n this.element.style.display = '';\n this.renderedVisible_ = true;\n }\n };\n /**\n * @private\n * @param {number} width The current width of the scalebar.\n * @param {number} scale The current scale.\n * @param {string} suffix The suffix to append to the scale text.\n * @return {string} The stringified HTML of the scalebar.\n */\n ScaleLine.prototype.createScaleBar = function (width, scale, suffix) {\n var mapScale = '1 : ' + Math.round(this.getScaleForResolution()).toLocaleString();\n var scaleSteps = [];\n var stepWidth = width / this.scaleBarSteps_;\n var backgroundColor = 'ol-scale-singlebar-odd';\n for (var i = 0; i < this.scaleBarSteps_; i++) {\n if (i === 0) {\n // create the first marker at position 0\n scaleSteps.push(this.createMarker('absolute', i));\n }\n scaleSteps.push('
' +\n '
' +\n '
' +\n this.createMarker('relative', i) +\n /*render text every second step, except when only 2 steps */\n (i % 2 === 0 || this.scaleBarSteps_ === 2\n ? this.createStepText(i, width, false, scale, suffix)\n : '') +\n '
');\n if (i === this.scaleBarSteps_ - 1) {\n {\n /*render text at the end */\n }\n scaleSteps.push(this.createStepText(i + 1, width, true, scale, suffix));\n }\n // switch style of steps\n backgroundColor =\n backgroundColor === 'ol-scale-singlebar-odd'\n ? 'ol-scale-singlebar-even'\n : 'ol-scale-singlebar-odd';\n }\n var scaleBarText;\n if (this.scaleBarText_) {\n scaleBarText =\n '
' +\n mapScale +\n '
';\n }\n else {\n scaleBarText = '';\n }\n var container = '
' +\n scaleBarText +\n scaleSteps.join('') +\n '
';\n return container;\n };\n /**\n * Creates a marker at given position\n * @param {string} position The position, absolute or relative\n * @param {number} i The iterator\n * @return {string} The stringified div containing the marker\n */\n ScaleLine.prototype.createMarker = function (position, i) {\n var top = position === 'absolute' ? 3 : -10;\n return ('
');\n };\n /**\n * Creates the label for a marker marker at given position\n * @param {number} i The iterator\n * @param {number} width The width the scalebar will currently use\n * @param {boolean} isLast Flag indicating if we add the last step text\n * @param {number} scale The current scale for the whole scalebar\n * @param {string} suffix The suffix for the scale\n * @return {string} The stringified div containing the step text\n */\n ScaleLine.prototype.createStepText = function (i, width, isLast, scale, suffix) {\n var length = i === 0 ? 0 : Math.round((scale / this.scaleBarSteps_) * i * 100) / 100;\n var lengthString = length + (i === 0 ? '' : ' ' + suffix);\n var margin = i === 0 ? -3 : (width / this.scaleBarSteps_) * -1;\n var minWidth = i === 0 ? 0 : (width / this.scaleBarSteps_) * 2;\n return ('
' +\n lengthString +\n '
');\n };\n /**\n * Returns the appropriate scale for the given resolution and units.\n * @return {number} The appropriate scale.\n */\n ScaleLine.prototype.getScaleForResolution = function () {\n var resolution = getPointResolution(this.viewState_.projection, this.viewState_.resolution, this.viewState_.center, ProjUnits.METERS);\n var dpi = this.dpi_ || DEFAULT_DPI;\n var inchesPerMeter = 1000 / 25.4;\n return parseFloat(resolution.toString()) * inchesPerMeter * dpi;\n };\n /**\n * Update the scale line element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @override\n */\n ScaleLine.prototype.render = function (mapEvent) {\n var frameState = mapEvent.frameState;\n if (!frameState) {\n this.viewState_ = null;\n }\n else {\n this.viewState_ = frameState.viewState;\n }\n this.updateElement_();\n };\n return ScaleLine;\n}(Control));\nexport default ScaleLine;\n//# sourceMappingURL=ScaleLine.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/Zoom\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { easeOut } from '../easing.js';\n/**\n * @typedef {Object} Options\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {string} [className='ol-zoom'] CSS class name.\n * @property {string} [zoomInClassName=className + '-in'] CSS class name for the zoom-in button.\n * @property {string} [zoomOutClassName=className + '-out'] CSS class name for the zoom-out button.\n * @property {string|HTMLElement} [zoomInLabel='+'] Text label to use for the zoom-in\n * button. Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string|HTMLElement} [zoomOutLabel='–'] Text label to use for the zoom-out button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [zoomInTipLabel='Zoom in'] Text label to use for the button tip.\n * @property {string} [zoomOutTipLabel='Zoom out'] Text label to use for the button tip.\n * @property {number} [delta=1] The zoom delta applied on each click.\n * @property {HTMLElement|string} [target] Specify a target if you want the control to be\n * rendered outside of the map's viewport.\n */\n/**\n * @classdesc\n * A control with 2 buttons, one for zoom in and one for zoom out.\n * This control is one of the default controls of a map. To style this control\n * use css selectors `.ol-zoom-in` and `.ol-zoom-out`.\n *\n * @api\n */\nvar Zoom = /** @class */ (function (_super) {\n __extends(Zoom, _super);\n /**\n * @param {Options} [opt_options] Zoom options.\n */\n function Zoom(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n target: options.target,\n }) || this;\n var className = options.className !== undefined ? options.className : 'ol-zoom';\n var delta = options.delta !== undefined ? options.delta : 1;\n var zoomInClassName = options.zoomInClassName !== undefined\n ? options.zoomInClassName\n : className + '-in';\n var zoomOutClassName = options.zoomOutClassName !== undefined\n ? options.zoomOutClassName\n : className + '-out';\n var zoomInLabel = options.zoomInLabel !== undefined ? options.zoomInLabel : '+';\n var zoomOutLabel = options.zoomOutLabel !== undefined ? options.zoomOutLabel : '\\u2013';\n var zoomInTipLabel = options.zoomInTipLabel !== undefined ? options.zoomInTipLabel : 'Zoom in';\n var zoomOutTipLabel = options.zoomOutTipLabel !== undefined\n ? options.zoomOutTipLabel\n : 'Zoom out';\n var inElement = document.createElement('button');\n inElement.className = zoomInClassName;\n inElement.setAttribute('type', 'button');\n inElement.title = zoomInTipLabel;\n inElement.appendChild(typeof zoomInLabel === 'string'\n ? document.createTextNode(zoomInLabel)\n : zoomInLabel);\n inElement.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this, delta), false);\n var outElement = document.createElement('button');\n outElement.className = zoomOutClassName;\n outElement.setAttribute('type', 'button');\n outElement.title = zoomOutTipLabel;\n outElement.appendChild(typeof zoomOutLabel === 'string'\n ? document.createTextNode(zoomOutLabel)\n : zoomOutLabel);\n outElement.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this, -delta), false);\n var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n var element = _this.element;\n element.className = cssClasses;\n element.appendChild(inElement);\n element.appendChild(outElement);\n /**\n * @type {number}\n * @private\n */\n _this.duration_ = options.duration !== undefined ? options.duration : 250;\n return _this;\n }\n /**\n * @param {number} delta Zoom delta.\n * @param {MouseEvent} event The event to handle\n * @private\n */\n Zoom.prototype.handleClick_ = function (delta, event) {\n event.preventDefault();\n this.zoomByDelta_(delta);\n };\n /**\n * @param {number} delta Zoom delta.\n * @private\n */\n Zoom.prototype.zoomByDelta_ = function (delta) {\n var map = this.getMap();\n var view = map.getView();\n if (!view) {\n // the map does not have a view, so we can't act\n // upon it\n return;\n }\n var currentZoom = view.getZoom();\n if (currentZoom !== undefined) {\n var newZoom = view.getConstrainedZoom(currentZoom + delta);\n if (this.duration_ > 0) {\n if (view.getAnimating()) {\n view.cancelAnimations();\n }\n view.animate({\n zoom: newZoom,\n duration: this.duration_,\n easing: easeOut,\n });\n }\n else {\n view.setZoom(newZoom);\n }\n }\n };\n return Zoom;\n}(Control));\nexport default Zoom;\n//# sourceMappingURL=Zoom.js.map","/**\n * @module ol/control/ZoomSlider\n */\nvar __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport PointerEventType from '../pointer/EventType.js';\nimport { CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { clamp } from '../math.js';\nimport { easeOut } from '../easing.js';\nimport { listen, unlistenByKey } from '../events.js';\nimport { stopPropagation } from '../events/Event.js';\n/**\n * The enum for available directions.\n *\n * @enum {number}\n */\nvar Direction = {\n VERTICAL: 0,\n HORIZONTAL: 1,\n};\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-zoomslider'] CSS class name.\n * @property {number} [duration=200] Animation duration in milliseconds.\n * @property {function(import(\"../MapEvent.js\").default):void} [render] Function called when the control\n * should be re-rendered. This is called in a `requestAnimationFrame` callback.\n */\n/**\n * @classdesc\n * A slider type of control for zooming.\n *\n * Example:\n *\n * map.addControl(new ZoomSlider());\n *\n * @api\n */\nvar ZoomSlider = /** @class */ (function (_super) {\n __extends(ZoomSlider, _super);\n /**\n * @param {Options} [opt_options] Zoom slider options.\n */\n function ZoomSlider(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n render: options.render,\n }) || this;\n /**\n * @type {!Array}\n * @private\n */\n _this.dragListenerKeys_ = [];\n /**\n * Will hold the current resolution of the view.\n *\n * @type {number|undefined}\n * @private\n */\n _this.currentResolution_ = undefined;\n /**\n * The direction of the slider. Will be determined from actual display of the\n * container and defaults to Direction.VERTICAL.\n *\n * @type {Direction}\n * @private\n */\n _this.direction_ = Direction.VERTICAL;\n /**\n * @type {boolean}\n * @private\n */\n _this.dragging_;\n /**\n * @type {number}\n * @private\n */\n _this.heightLimit_ = 0;\n /**\n * @type {number}\n * @private\n */\n _this.widthLimit_ = 0;\n /**\n * @type {number|undefined}\n * @private\n */\n _this.startX_;\n /**\n * @type {number|undefined}\n * @private\n */\n _this.startY_;\n /**\n * The calculated thumb size (border box plus margins). Set when initSlider_\n * is called.\n * @type {import(\"../size.js\").Size}\n * @private\n */\n _this.thumbSize_ = null;\n /**\n * Whether the slider is initialized.\n * @type {boolean}\n * @private\n */\n _this.sliderInitialized_ = false;\n /**\n * @type {number}\n * @private\n */\n _this.duration_ = options.duration !== undefined ? options.duration : 200;\n var className = options.className !== undefined ? options.className : 'ol-zoomslider';\n var thumbElement = document.createElement('button');\n thumbElement.setAttribute('type', 'button');\n thumbElement.className = className + '-thumb ' + CLASS_UNSELECTABLE;\n var containerElement = _this.element;\n containerElement.className =\n className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n containerElement.appendChild(thumbElement);\n containerElement.addEventListener(PointerEventType.POINTERDOWN, _this.handleDraggerStart_.bind(_this), false);\n containerElement.addEventListener(PointerEventType.POINTERMOVE, _this.handleDraggerDrag_.bind(_this), false);\n containerElement.addEventListener(PointerEventType.POINTERUP, _this.handleDraggerEnd_.bind(_this), false);\n containerElement.addEventListener(EventType.CLICK, _this.handleContainerClick_.bind(_this), false);\n thumbElement.addEventListener(EventType.CLICK, stopPropagation, false);\n return _this;\n }\n /**\n * Remove the control from its current map and attach it to the new map.\n * Pass `null` to just remove the control from the current map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../PluggableMap.js\").default|null} map Map.\n * @api\n */\n ZoomSlider.prototype.setMap = function (map) {\n _super.prototype.setMap.call(this, map);\n if (map) {\n map.render();\n }\n };\n /**\n * Initializes the slider element. This will determine and set this controls\n * direction_ and also constrain the dragging of the thumb to always be within\n * the bounds of the container.\n *\n * @return {boolean} Initialization successful\n * @private\n */\n ZoomSlider.prototype.initSlider_ = function () {\n var container = this.element;\n var containerWidth = container.offsetWidth;\n var containerHeight = container.offsetHeight;\n if (containerWidth === 0 && containerHeight === 0) {\n return (this.sliderInitialized_ = false);\n }\n var containerStyle = getComputedStyle(container);\n containerWidth -=\n parseFloat(containerStyle['paddingRight']) +\n parseFloat(containerStyle['paddingLeft']);\n containerHeight -=\n parseFloat(containerStyle['paddingTop']) +\n parseFloat(containerStyle['paddingBottom']);\n var thumb = /** @type {HTMLElement} */ (container.firstElementChild);\n var thumbStyle = getComputedStyle(thumb);\n var thumbWidth = thumb.offsetWidth +\n parseFloat(thumbStyle['marginRight']) +\n parseFloat(thumbStyle['marginLeft']);\n var thumbHeight = thumb.offsetHeight +\n parseFloat(thumbStyle['marginTop']) +\n parseFloat(thumbStyle['marginBottom']);\n this.thumbSize_ = [thumbWidth, thumbHeight];\n if (containerWidth > containerHeight) {\n this.direction_ = Direction.HORIZONTAL;\n this.widthLimit_ = containerWidth - thumbWidth;\n }\n else {\n this.direction_ = Direction.VERTICAL;\n this.heightLimit_ = containerHeight - thumbHeight;\n }\n return (this.sliderInitialized_ = true);\n };\n /**\n * @param {PointerEvent} event The browser event to handle.\n * @private\n */\n ZoomSlider.prototype.handleContainerClick_ = function (event) {\n var view = this.getMap().getView();\n var relativePosition = this.getRelativePosition_(event.offsetX - this.thumbSize_[0] / 2, event.offsetY - this.thumbSize_[1] / 2);\n var resolution = this.getResolutionForPosition_(relativePosition);\n var zoom = view.getConstrainedZoom(view.getZoomForResolution(resolution));\n view.animateInternal({\n zoom: zoom,\n duration: this.duration_,\n easing: easeOut,\n });\n };\n /**\n * Handle dragger start events.\n * @param {PointerEvent} event The drag event.\n * @private\n */\n ZoomSlider.prototype.handleDraggerStart_ = function (event) {\n if (!this.dragging_ && event.target === this.element.firstElementChild) {\n var element = /** @type {HTMLElement} */ (this.element.firstElementChild);\n this.getMap().getView().beginInteraction();\n this.startX_ = event.clientX - parseFloat(element.style.left);\n this.startY_ = event.clientY - parseFloat(element.style.top);\n this.dragging_ = true;\n if (this.dragListenerKeys_.length === 0) {\n var drag = this.handleDraggerDrag_;\n var end = this.handleDraggerEnd_;\n var doc = this.getMap().getOwnerDocument();\n this.dragListenerKeys_.push(listen(doc, PointerEventType.POINTERMOVE, drag, this), listen(doc, PointerEventType.POINTERUP, end, this));\n }\n }\n };\n /**\n * Handle dragger drag events.\n *\n * @param {PointerEvent} event The drag event.\n * @private\n */\n ZoomSlider.prototype.handleDraggerDrag_ = function (event) {\n if (this.dragging_) {\n var deltaX = event.clientX - this.startX_;\n var deltaY = event.clientY - this.startY_;\n var relativePosition = this.getRelativePosition_(deltaX, deltaY);\n this.currentResolution_ =\n this.getResolutionForPosition_(relativePosition);\n this.getMap().getView().setResolution(this.currentResolution_);\n }\n };\n /**\n * Handle dragger end events.\n * @param {PointerEvent} event The drag event.\n * @private\n */\n ZoomSlider.prototype.handleDraggerEnd_ = function (event) {\n if (this.dragging_) {\n var view = this.getMap().getView();\n view.endInteraction();\n this.dragging_ = false;\n this.startX_ = undefined;\n this.startY_ = undefined;\n this.dragListenerKeys_.forEach(unlistenByKey);\n this.dragListenerKeys_.length = 0;\n }\n };\n /**\n * Positions the thumb inside its container according to the given resolution.\n *\n * @param {number} res The res.\n * @private\n */\n ZoomSlider.prototype.setThumbPosition_ = function (res) {\n var position = this.getPositionForResolution_(res);\n var thumb = /** @type {HTMLElement} */ (this.element.firstElementChild);\n if (this.direction_ == Direction.HORIZONTAL) {\n thumb.style.left = this.widthLimit_ * position + 'px';\n }\n else {\n thumb.style.top = this.heightLimit_ * position + 'px';\n }\n };\n /**\n * Calculates the relative position of the thumb given x and y offsets. The\n * relative position scales from 0 to 1. The x and y offsets are assumed to be\n * in pixel units within the dragger limits.\n *\n * @param {number} x Pixel position relative to the left of the slider.\n * @param {number} y Pixel position relative to the top of the slider.\n * @return {number} The relative position of the thumb.\n * @private\n */\n ZoomSlider.prototype.getRelativePosition_ = function (x, y) {\n var amount;\n if (this.direction_ === Direction.HORIZONTAL) {\n amount = x / this.widthLimit_;\n }\n else {\n amount = y / this.heightLimit_;\n }\n return clamp(amount, 0, 1);\n };\n /**\n * Calculates the corresponding resolution of the thumb given its relative\n * position (where 0 is the minimum and 1 is the maximum).\n *\n * @param {number} position The relative position of the thumb.\n * @return {number} The corresponding resolution.\n * @private\n */\n ZoomSlider.prototype.getResolutionForPosition_ = function (position) {\n var fn = this.getMap().getView().getResolutionForValueFunction();\n return fn(1 - position);\n };\n /**\n * Determines the relative position of the slider for the given resolution. A\n * relative position of 0 corresponds to the minimum view resolution. A\n * relative position of 1 corresponds to the maximum view resolution.\n *\n * @param {number} res The resolution.\n * @return {number} The relative position value (between 0 and 1).\n * @private\n */\n ZoomSlider.prototype.getPositionForResolution_ = function (res) {\n var fn = this.getMap().getView().getValueForResolutionFunction();\n return clamp(1 - fn(res), 0, 1);\n };\n /**\n * Update the zoomslider element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @override\n */\n ZoomSlider.prototype.render = function (mapEvent) {\n if (!mapEvent.frameState) {\n return;\n }\n if (!this.sliderInitialized_ && !this.initSlider_()) {\n return;\n }\n var res = mapEvent.frameState.viewState.resolution;\n this.currentResolution_ = res;\n this.setThumbPosition_(res);\n };\n return ZoomSlider;\n}(Control));\nexport default ZoomSlider;\n//# sourceMappingURL=ZoomSlider.js.map","var __extends = (this && this.__extends) || (function () {\n var extendStatics = function (d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n };\n return function (d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n };\n})();\n/**\n * @module ol/control/ZoomToExtent\n */\nimport Control from './Control.js';\nimport EventType from '../events/EventType.js';\nimport { CLASS_CONTROL, CLASS_UNSELECTABLE } from '../css.js';\nimport { fromExtent as polygonFromExtent } from '../geom/Polygon.js';\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-zoom-extent'] Class name.\n * @property {HTMLElement|string} [target] Specify a target if you want the control\n * to be rendered outside of the map's viewport.\n * @property {string|HTMLElement} [label='E'] Text label to use for the button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [tipLabel='Fit to extent'] Text label to use for the button tip.\n * @property {import(\"../extent.js\").Extent} [extent] The extent to zoom to. If undefined the validity\n * extent of the view projection is used.\n */\n/**\n * @classdesc\n * A button control which, when pressed, changes the map view to a specific\n * extent. To style this control use the css selector `.ol-zoom-extent`.\n *\n * @api\n */\nvar ZoomToExtent = /** @class */ (function (_super) {\n __extends(ZoomToExtent, _super);\n /**\n * @param {Options} [opt_options] Options.\n */\n function ZoomToExtent(opt_options) {\n var _this = this;\n var options = opt_options ? opt_options : {};\n _this = _super.call(this, {\n element: document.createElement('div'),\n target: options.target,\n }) || this;\n /**\n * @type {?import(\"../extent.js\").Extent|null}\n * @protected\n */\n _this.extent = options.extent ? options.extent : null;\n var className = options.className !== undefined ? options.className : 'ol-zoom-extent';\n var label = options.label !== undefined ? options.label : 'E';\n var tipLabel = options.tipLabel !== undefined ? options.tipLabel : 'Fit to extent';\n var button = document.createElement('button');\n button.setAttribute('type', 'button');\n button.title = tipLabel;\n button.appendChild(typeof label === 'string' ? document.createTextNode(label) : label);\n button.addEventListener(EventType.CLICK, _this.handleClick_.bind(_this), false);\n var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n var element = _this.element;\n element.className = cssClasses;\n element.appendChild(button);\n return _this;\n }\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n ZoomToExtent.prototype.handleClick_ = function (event) {\n event.preventDefault();\n this.handleZoomToExtent();\n };\n /**\n * @protected\n */\n ZoomToExtent.prototype.handleZoomToExtent = function () {\n var map = this.getMap();\n var view = map.getView();\n var extent = !this.extent\n ? view.getProjection().getExtent()\n : this.extent;\n view.fitInternal(polygonFromExtent(extent));\n };\n return ZoomToExtent;\n}(Control));\nexport default ZoomToExtent;\n//# sourceMappingURL=ZoomToExtent.js.map","/**\n * @module ol/coordinate\n */\nimport { getWidth } from './extent.js';\nimport { modulo } from './math.js';\nimport { padNumber } from './string.js';\n/**\n * An array of numbers representing an xy coordinate. Example: `[16, 48]`.\n * @typedef {Array} Coordinate\n * @api\n */\n/**\n * A function that takes a {@link module:ol/coordinate~Coordinate} and\n * transforms it into a `{string}`.\n *\n * @typedef {function((Coordinate|undefined)): string} CoordinateFormat\n * @api\n */\n/**\n * Add `delta` to `coordinate`. `coordinate` is modified in place and returned\n * by the function.\n *\n * Example:\n *\n * import {add} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * add(coord, [-2, 4]);\n * // coord is now [5.85, 51.983333]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {Coordinate} delta Delta.\n * @return {Coordinate} The input coordinate adjusted by\n * the given delta.\n * @api\n */\nexport function add(coordinate, delta) {\n coordinate[0] += +delta[0];\n coordinate[1] += +delta[1];\n return coordinate;\n}\n/**\n * Calculates the point closest to the passed coordinate on the passed circle.\n *\n * @param {Coordinate} coordinate The coordinate.\n * @param {import(\"./geom/Circle.js\").default} circle The circle.\n * @return {Coordinate} Closest point on the circumference.\n */\nexport function closestOnCircle(coordinate, circle) {\n var r = circle.getRadius();\n var center = circle.getCenter();\n var x0 = center[0];\n var y0 = center[1];\n var x1 = coordinate[0];\n var y1 = coordinate[1];\n var dx = x1 - x0;\n var dy = y1 - y0;\n if (dx === 0 && dy === 0) {\n dx = 1;\n }\n var d = Math.sqrt(dx * dx + dy * dy);\n var x = x0 + (r * dx) / d;\n var y = y0 + (r * dy) / d;\n return [x, y];\n}\n/**\n * Calculates the point closest to the passed coordinate on the passed segment.\n * This is the foot of the perpendicular of the coordinate to the segment when\n * the foot is on the segment, or the closest segment coordinate when the foot\n * is outside the segment.\n *\n * @param {Coordinate} coordinate The coordinate.\n * @param {Array} segment The two coordinates\n * of the segment.\n * @return {Coordinate} The foot of the perpendicular of\n * the coordinate to the segment.\n */\nexport function closestOnSegment(coordinate, segment) {\n var x0 = coordinate[0];\n var y0 = coordinate[1];\n var start = segment[0];\n var end = segment[1];\n var x1 = start[0];\n var y1 = start[1];\n var x2 = end[0];\n var y2 = end[1];\n var dx = x2 - x1;\n var dy = y2 - y1;\n var along = dx === 0 && dy === 0\n ? 0\n : (dx * (x0 - x1) + dy * (y0 - y1)) / (dx * dx + dy * dy || 0);\n var x, y;\n if (along <= 0) {\n x = x1;\n y = y1;\n }\n else if (along >= 1) {\n x = x2;\n y = y2;\n }\n else {\n x = x1 + along * dx;\n y = y1 + along * dy;\n }\n return [x, y];\n}\n/**\n * Returns a {@link module:ol/coordinate~CoordinateFormat} function that can be\n * used to format\n * a {Coordinate} to a string.\n *\n * Example without specifying the fractional digits:\n *\n * import {createStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var stringifyFunc = createStringXY();\n * var out = stringifyFunc(coord);\n * // out is now '8, 48'\n *\n * Example with explicitly specifying 2 fractional digits:\n *\n * import {createStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var stringifyFunc = createStringXY(2);\n * var out = stringifyFunc(coord);\n * // out is now '7.85, 47.98'\n *\n * @param {number} [opt_fractionDigits] The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {CoordinateFormat} Coordinate format.\n * @api\n */\nexport function createStringXY(opt_fractionDigits) {\n return (\n /**\n * @param {Coordinate} coordinate Coordinate.\n * @return {string} String XY.\n */\n function (coordinate) {\n return toStringXY(coordinate, opt_fractionDigits);\n });\n}\n/**\n * @param {string} hemispheres Hemispheres.\n * @param {number} degrees Degrees.\n * @param {number} [opt_fractionDigits] The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} String.\n */\nexport function degreesToStringHDMS(hemispheres, degrees, opt_fractionDigits) {\n var normalizedDegrees = modulo(degrees + 180, 360) - 180;\n var x = Math.abs(3600 * normalizedDegrees);\n var dflPrecision = opt_fractionDigits || 0;\n var precision = Math.pow(10, dflPrecision);\n var deg = Math.floor(x / 3600);\n var min = Math.floor((x - deg * 3600) / 60);\n var sec = x - deg * 3600 - min * 60;\n sec = Math.ceil(sec * precision) / precision;\n if (sec >= 60) {\n sec = 0;\n min += 1;\n }\n if (min >= 60) {\n min = 0;\n deg += 1;\n }\n return (deg +\n '\\u00b0 ' +\n padNumber(min, 2) +\n '\\u2032 ' +\n padNumber(sec, 2, dflPrecision) +\n '\\u2033' +\n (normalizedDegrees == 0\n ? ''\n : ' ' + hemispheres.charAt(normalizedDegrees < 0 ? 1 : 0)));\n}\n/**\n * Transforms the given {@link module:ol/coordinate~Coordinate} to a string\n * using the given string template. The strings `{x}` and `{y}` in the template\n * will be replaced with the first and second coordinate values respectively.\n *\n * Example without specifying the fractional digits:\n *\n * import {format} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var template = 'Coordinate is ({x}|{y}).';\n * var out = format(coord, template);\n * // out is now 'Coordinate is (8|48).'\n *\n * Example explicitly specifying the fractional digits:\n *\n * import {format} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var template = 'Coordinate is ({x}|{y}).';\n * var out = format(coord, template, 2);\n * // out is now 'Coordinate is (7.85|47.98).'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {string} template A template string with `{x}` and `{y}` placeholders\n * that will be replaced by first and second coordinate values.\n * @param {number} [opt_fractionDigits] The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} Formatted coordinate.\n * @api\n */\nexport function format(coordinate, template, opt_fractionDigits) {\n if (coordinate) {\n return template\n .replace('{x}', coordinate[0].toFixed(opt_fractionDigits))\n .replace('{y}', coordinate[1].toFixed(opt_fractionDigits));\n }\n else {\n return '';\n }\n}\n/**\n * @param {Coordinate} coordinate1 First coordinate.\n * @param {Coordinate} coordinate2 Second coordinate.\n * @return {boolean} The two coordinates are equal.\n */\nexport function equals(coordinate1, coordinate2) {\n var equals = true;\n for (var i = coordinate1.length - 1; i >= 0; --i) {\n if (coordinate1[i] != coordinate2[i]) {\n equals = false;\n break;\n }\n }\n return equals;\n}\n/**\n * Rotate `coordinate` by `angle`. `coordinate` is modified in place and\n * returned by the function.\n *\n * Example:\n *\n * import {rotate} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var rotateRadians = Math.PI / 2; // 90 degrees\n * rotate(coord, rotateRadians);\n * // coord is now [-47.983333, 7.85]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} angle Angle in radian.\n * @return {Coordinate} Coordinate.\n * @api\n */\nexport function rotate(coordinate, angle) {\n var cosAngle = Math.cos(angle);\n var sinAngle = Math.sin(angle);\n var x = coordinate[0] * cosAngle - coordinate[1] * sinAngle;\n var y = coordinate[1] * cosAngle + coordinate[0] * sinAngle;\n coordinate[0] = x;\n coordinate[1] = y;\n return coordinate;\n}\n/**\n * Scale `coordinate` by `scale`. `coordinate` is modified in place and returned\n * by the function.\n *\n * Example:\n *\n * import {scale as scaleCoordinate} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var scale = 1.2;\n * scaleCoordinate(coord, scale);\n * // coord is now [9.42, 57.5799996]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} scale Scale factor.\n * @return {Coordinate} Coordinate.\n */\nexport function scale(coordinate, scale) {\n coordinate[0] *= scale;\n coordinate[1] *= scale;\n return coordinate;\n}\n/**\n * @param {Coordinate} coord1 First coordinate.\n * @param {Coordinate} coord2 Second coordinate.\n * @return {number} Squared distance between coord1 and coord2.\n */\nexport function squaredDistance(coord1, coord2) {\n var dx = coord1[0] - coord2[0];\n var dy = coord1[1] - coord2[1];\n return dx * dx + dy * dy;\n}\n/**\n * @param {Coordinate} coord1 First coordinate.\n * @param {Coordinate} coord2 Second coordinate.\n * @return {number} Distance between coord1 and coord2.\n */\nexport function distance(coord1, coord2) {\n return Math.sqrt(squaredDistance(coord1, coord2));\n}\n/**\n * Calculate the squared distance from a coordinate to a line segment.\n *\n * @param {Coordinate} coordinate Coordinate of the point.\n * @param {Array} segment Line segment (2\n * coordinates).\n * @return {number} Squared distance from the point to the line segment.\n */\nexport function squaredDistanceToSegment(coordinate, segment) {\n return squaredDistance(coordinate, closestOnSegment(coordinate, segment));\n}\n/**\n * Format a geographic coordinate with the hemisphere, degrees, minutes, and\n * seconds.\n *\n * Example without specifying fractional digits:\n *\n * import {toStringHDMS} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringHDMS(coord);\n * // out is now '47° 58′ 60″ N 7° 50′ 60″ E'\n *\n * Example explicitly specifying 1 fractional digit:\n *\n * import {toStringHDMS} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringHDMS(coord, 1);\n * // out is now '47° 58′ 60.0″ N 7° 50′ 60.0″ E'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} [opt_fractionDigits] The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} Hemisphere, degrees, minutes and seconds.\n * @api\n */\nexport function toStringHDMS(coordinate, opt_fractionDigits) {\n if (coordinate) {\n return (degreesToStringHDMS('NS', coordinate[1], opt_fractionDigits) +\n ' ' +\n degreesToStringHDMS('EW', coordinate[0], opt_fractionDigits));\n }\n else {\n return '';\n }\n}\n/**\n * Format a coordinate as a comma delimited string.\n *\n * Example without specifying fractional digits:\n *\n * import {toStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringXY(coord);\n * // out is now '8, 48'\n *\n * Example explicitly specifying 1 fractional digit:\n *\n * import {toStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringXY(coord, 1);\n * // out is now '7.8, 48.0'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} [opt_fractionDigits] The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} XY.\n * @api\n */\nexport function toStringXY(coordinate, opt_fractionDigits) {\n return format(coordinate, '{x}, {y}', opt_fractionDigits);\n}\n/**\n * Modifies the provided coordinate in-place to be within the real world\n * extent. The lower projection extent boundary is inclusive, the upper one\n * exclusive.\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @return {Coordinate} The coordinate within the real world extent.\n */\nexport function wrapX(coordinate, projection) {\n if (projection.canWrapX()) {\n var worldWidth = getWidth(projection.getExtent());\n var worldsAway = getWorldsAway(coordinate, projection, worldWidth);\n if (worldsAway) {\n coordinate[0] -= worldsAway * worldWidth;\n }\n }\n return coordinate;\n}\n/**\n * @param {Coordinate} coordinate Coordinate.\n * @param {import(\"./proj/Projection.js\").default} projection Projection.\n * @param {number} [opt_sourceExtentWidth] Width of the source extent.\n * @return {number} Offset in world widths.\n */\nexport function getWorldsAway(coordinate, projection, opt_sourceExtentWidth) {\n var projectionExtent = projection.getExtent();\n var worldsAway = 0;\n if (projection.canWrapX() &&\n (coordinate[0] < projectionExtent[0] || coordinate[0] > projectionExtent[2])) {\n var sourceExtentWidth = opt_sourceExtentWidth || getWidth(projectionExtent);\n worldsAway = Math.floor((coordinate[0] - projectionExtent[0]) / sourceExtentWidth);\n }\n return worldsAway;\n}\n//# sourceMappingURL=coordinate.js.map","/**\n * @module ol/css\n */\n/**\n * @typedef {Object} FontParameters\n * @property {string} style Style.\n * @property {string} variant Variant.\n * @property {string} weight Weight.\n * @property {string} size Size.\n * @property {string} lineHeight LineHeight.\n * @property {string} family Family.\n * @property {Array} families Families.\n */\n/**\n * The CSS class for hidden feature.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_HIDDEN = 'ol-hidden';\n/**\n * The CSS class that we'll give the DOM elements to have them selectable.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_SELECTABLE = 'ol-selectable';\n/**\n * The CSS class that we'll give the DOM elements to have them unselectable.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_UNSELECTABLE = 'ol-unselectable';\n/**\n * The CSS class for unsupported feature.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_UNSUPPORTED = 'ol-unsupported';\n/**\n * The CSS class for controls.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_CONTROL = 'ol-control';\n/**\n * The CSS class that we'll give the DOM elements that are collapsed, i.e.\n * to those elements which usually can be expanded.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_COLLAPSED = 'ol-collapsed';\n/**\n * From https://stackoverflow.com/questions/10135697/regex-to-parse-any-css-font\n * @type {RegExp}\n */\nvar fontRegEx = new RegExp([\n '^\\\\s*(?=(?:(?:[-a-z]+\\\\s*){0,2}(italic|oblique))?)',\n '(?=(?:(?:[-a-z]+\\\\s*){0,2}(small-caps))?)',\n '(?=(?:(?:[-a-z]+\\\\s*){0,2}(bold(?:er)?|lighter|[1-9]00 ))?)',\n '(?:(?:normal|\\\\1|\\\\2|\\\\3)\\\\s*){0,3}((?:xx?-)?',\n '(?:small|large)|medium|smaller|larger|[\\\\.\\\\d]+(?:\\\\%|in|[cem]m|ex|p[ctx]))',\n '(?:\\\\s*\\\\/\\\\s*(normal|[\\\\.\\\\d]+(?:\\\\%|in|[cem]m|ex|p[ctx])?))',\n '?\\\\s*([-,\\\\\"\\\\\\'\\\\sa-z]+?)\\\\s*$',\n].join(''), 'i');\nvar fontRegExMatchIndex = [\n 'style',\n 'variant',\n 'weight',\n 'size',\n 'lineHeight',\n 'family',\n];\n/**\n * Get the list of font families from a font spec. Note that this doesn't work\n * for font families that have commas in them.\n * @param {string} fontSpec The CSS font property.\n * @return {FontParameters|null} The font parameters (or null if the input spec is invalid).\n */\nexport var getFontParameters = function (fontSpec) {\n var match = fontSpec.match(fontRegEx);\n if (!match) {\n return null;\n }\n var style = /** @type {FontParameters} */ ({\n lineHeight: 'normal',\n size: '1.2em',\n style: 'normal',\n weight: 'normal',\n variant: 'normal',\n });\n for (var i = 0, ii = fontRegExMatchIndex.length; i < ii; ++i) {\n var value = match[i + 1];\n if (value !== undefined) {\n style[fontRegExMatchIndex[i]] = value;\n }\n }\n style.families = style.family.split(/,\\s?/);\n return style;\n};\n//# sourceMappingURL=css.js.map","import { WORKER_OFFSCREEN_CANVAS } from './has.js';\n/**\n * @module ol/dom\n */\n//FIXME Move this function to the canvas module\n/**\n * Create an html canvas element and returns its 2d context.\n * @param {number} [opt_width] Canvas width.\n * @param {number} [opt_height] Canvas height.\n * @param {Array} [opt_canvasPool] Canvas pool to take existing canvas from.\n * @param {CanvasRenderingContext2DSettings} [opt_Context2DSettings] CanvasRenderingContext2DSettings\n * @return {CanvasRenderingContext2D} The context.\n */\nexport function createCanvasContext2D(opt_width, opt_height, opt_canvasPool, opt_Context2DSettings) {\n /** @type {HTMLCanvasElement|OffscreenCanvas} */\n var canvas;\n if (opt_canvasPool && opt_canvasPool.length) {\n canvas = opt_canvasPool.shift();\n }\n else if (WORKER_OFFSCREEN_CANVAS) {\n canvas = new OffscreenCanvas(opt_width || 300, opt_height || 300);\n }\n else {\n canvas = document.createElement('canvas');\n }\n if (opt_width) {\n canvas.width = opt_width;\n }\n if (opt_height) {\n canvas.height = opt_height;\n }\n //FIXME Allow OffscreenCanvasRenderingContext2D as return type\n return /** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d', opt_Context2DSettings));\n}\n/**\n * Releases canvas memory to avoid exceeding memory limits in Safari.\n * See https://pqina.nl/blog/total-canvas-memory-use-exceeds-the-maximum-limit/\n * @param {CanvasRenderingContext2D} context Context.\n */\nexport function releaseCanvas(context) {\n var canvas = context.canvas;\n canvas.width = 1;\n canvas.height = 1;\n context.clearRect(0, 0, 1, 1);\n}\n/**\n * Get the current computed width for the given element including margin,\n * padding and border.\n * Equivalent to jQuery's `$(el).outerWidth(true)`.\n * @param {!HTMLElement} element Element.\n * @return {number} The width.\n */\nexport function outerWidth(element) {\n var width = element.offsetWidth;\n var style = getComputedStyle(element);\n width += parseInt(style.marginLeft, 10) + parseInt(style.marginRight, 10);\n return width;\n}\n/**\n * Get the current computed height for the given element including margin,\n * padding and border.\n * Equivalent to jQuery's `$(el).outerHeight(true)`.\n * @param {!HTMLElement} element Element.\n * @return {number} The height.\n */\nexport function outerHeight(element) {\n var height = element.offsetHeight;\n var style = getComputedStyle(element);\n height += parseInt(style.marginTop, 10) + parseInt(style.marginBottom, 10);\n return height;\n}\n/**\n * @param {Node} newNode Node to replace old node\n * @param {Node} oldNode The node to be replaced\n */\nexport function replaceNode(newNode, oldNode) {\n var parent = oldNode.parentNode;\n if (parent) {\n parent.replaceChild(newNode, oldNode);\n }\n}\n/**\n * @param {Node} node The node to remove.\n * @return {Node|null} The node that was removed or null.\n */\nexport function removeNode(node) {\n return node && node.parentNode ? node.parentNode.removeChild(node) : null;\n}\n/**\n * @param {Node} node The node to remove the children from.\n */\nexport function removeChildren(node) {\n while (node.lastChild) {\n node.removeChild(node.lastChild);\n }\n}\n/**\n * Transform the children of a parent node so they match the\n * provided list of children. This function aims to efficiently\n * remove, add, and reorder child nodes while maintaining a simple\n * implementation (it is not guaranteed to minimize DOM operations).\n * @param {Node} node The parent node whose children need reworking.\n * @param {Array} children The desired children.\n */\nexport function replaceChildren(node, children) {\n var oldChildren = node.childNodes;\n for (var i = 0; true; ++i) {\n var oldChild = oldChildren[i];\n var newChild = children[i];\n // check if our work is done\n if (!oldChild && !newChild) {\n break;\n }\n // check if children match\n if (oldChild === newChild) {\n continue;\n }\n // check if a new child needs to be added\n if (!oldChild) {\n node.appendChild(newChild);\n continue;\n }\n // check if an old child needs to be removed\n if (!newChild) {\n node.removeChild(oldChild);\n --i;\n continue;\n }\n // reorder\n node.insertBefore(newChild, oldChild);\n }\n}\n//# sourceMappingURL=dom.js.map"],"names":[],"sourceRoot":""}